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 Post subject: Commer Project
PostPosted: 28 Aug 2009, 18:54 
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Big Bad Update: 23 December, 2009

Alright, for everyone who is interested in being a character in this, this is where you'll post information about your character(s). First off, rules:

1.) No crossdressing. This means that the character you apply to be inserted as should be the same gender as you. (You can replace anyone.)

2.) Deadline for character applications: No longer exists. Let's fill those slots.

3.) There are 33 character slots available. Judging on the interest check poll, this means that each person can submit themselves as a character and one frequently appearing Role Playing character as well, if you have one. However, RP characters will be left until last, so everyone who wants to be included as a character gets in where they want to be. They may be submitted after the above mentioned date. If you do not have an RP character, or simply do not wish to include one, don't worry about it. Ask about RP character insertions before posting information.

4.) Pecking order is as follows:
---1.) Staff
---2.) Vets
---3.) Members
So if two people are both after one spot or class, the higher rank'll get it.

5.) When it comes to characters that you're providing for yourself, the point is to play the person you portray yourself to be on the Comm. So really, it's Paul, just using the persona he's most often associated with. His screenname is most commonly Cataphrak, and he generally acts similar to the character Cataphrak. So while Paul's character may be like Cataphrak Stormraider, it's more Paul than Cata.

Initial registration criteria are as follows, please enter all specified data:
Code:
Character Name: [Should be the screenname you are most often identified with, or the RP character's name.]
Character Age: [Will be used as a reference if needed in the plot. Variance of ±10 years allowed.]
Character Birth Month: [Will be used for the supports system.]
Character Replacing: [See list.]
Class: [See quota chart.]
Death Quote: ["Meeeelting..."]
-Stats- [Your starting level and stats will be determined by when you enter the game and the strengths you describe in your percentage distribution. For the following you may accord higher growths to certain areas by assigning them a higher percentage. Percentage available varies according to your rank. Admin=380% Mod=340% Vet=320% Member=300%]
HP:
Str/Mag:
Skill:
Spd:
Def:
Res:
Luck:
---
Proficiency: [Look at your character's class. If it can use more than one weapon, specify which you would have it specialize in. If it can only use one, ignore this field unless otherwise directed.]
Lists/Charts:
Characters to Replace wrote:
Eirika - Zeth
Seth - Chaz Natlo
*
Franz - 1337
Gilliam - Atticus
*
Vanessa - Kiseki
Moulder - Jayge
*
Ross - Nodipman
Garcia - 'Richard'
*
Neimi - Ditto
Colm - Viral
*
Artur - Dino[woman]
Lute - Bandgeek
*
Natasha - Sara (Inuit Goddess)
Joshua - [Teenage] Mage
*
Ephraim - Cataphrak
Forde -
Kyle - Rythen (Dark Huntress)
*
Tana - Aeon
Amelia -
*
Innes -
Tethys -
Gerik -
Marisa - Anne Brunner
*
L'Arachel -
Dozla - Living Prose
*
Saleh - Iceland
Ewan -
*
Cormag - Red
*
Rennac -
*
Duessel -
Knoll -
*
Myrrh -
*
Syrene -
Class Quota wrote:
There's nearly a 12:5 ratio of physical units:magical units in the game (magical units also including dancers/bards and mamkutes/maneketes). This means that signups must be about the same. I will update the Commer Project Ratio as new registrations are accepted. Some flexibility will be allowed, naturally. The current ratio is:

Yet to be Recalculated
(We need more ----- units.)


There's an exact ratio of 8:3 of unpromoted units:promoted units in the game (promoted units also including dancers/bards and mamkutes/maneketes, which do not promote). This means that signups must be about the same. I will update the Commer Project Ratio as new registrations are accepted. Some flexibility will be allowed, naturally. The current ratio is:

Yet to be recalaculated
(We need more of ----- types.)


If wishing to play a custom class, include the name of the class and a note that it is custom. Also include a backup class from the regular selection, in case things fall through.
Classes to choose from wrote:
Unpromoted Units:
Myrmidon
Thief
Pirate
!-Fighter-!
Mercenary
Knight
!-Cavalier-!
Archer
!-Peg Knight-!
Wyvern Rider
Monk
Priest/Cleric
Troubadour
Mage
Shaman


Promoted Units:
Sword Master
Assassin
!-Berserker-!
!-Warrior-!
Hero
Ranger
Sniper
General
Paladin
Great Knight
Falcoknight
WyvernLord
WyvernKnight
Druid
Sage
Mage Knight
Bishop
Valkyrie


Descriptions of these classes can be found here:
http://fireemblem.wikia.com/wiki/Category:Classes[/color]



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 Post subject: Commer Project
PostPosted: 28 Aug 2009, 19:18 
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Character Name: Cataphrak
Character Age: 25
Character Birth Month: October
Character Replacing: Ephraim
Class: Rake (Sword) -> Justiciar (Sword/Lance), Lord -> Great Lord
Death Quote: "Oh look, I'm dying. How... utterly... incon... ve..."
Stats (Caps in brackets)
HP: 70% (60)
Str/Mag: 45% (26)
Skill: 60% (28)
Spd: 75% (30)
Def: 40% (24)
Res: 40% (23)
Luck: 50% (30)
Proficiency: Sword (D)



"Those are brave men," he told Ser Balon in admiration. "Let's go kill them."
-Tyrion Lannister, A Clash of Kings


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 Post subject: Commer Project
PostPosted: 28 Aug 2009, 19:49 
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Character Name: Zeth
Character Age: 24
Character Birth Month: November
Character Replacing: Eirika
Class: Colonel (Sword) --> Field Marshal (Sword, Bow) (Backup: Myrmidon --> Swordmaster)
Death Quote: "Aut vincere aut mori. For me.../...death."
-Stats- [Caps]
HP: 70% [60]
Str/Mag: 60% [30]
Skill: 75% [30]
Spd: 50% [25]
Def: 50% [28]
Res: 50% [28]
Luck: 25% [30]
Proficiency: Sword (D)

Be it noted that the only custom classes need to include stat caps. Luck is always 30. Use common sense.



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 Post subject: Commer Project
PostPosted: 28 Aug 2009, 19:56 
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The game being hacked is Fire Emblem 8: The Sacred Stones.

There will be no trainee classes (classes that result in 3 tiers). Custom classes are iffy, but tentatively allowed on a small scale.

Questions? Ask them here.



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 Post subject: Commer Project
PostPosted: 28 Aug 2009, 20:57 
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Character Name: Mage
Character Age: 15
Character Birth Month: March
Character Replacing: Joshua
Class: Myrmidon->Assassin
Death Quote: "It's the end. But the moment...has been...prepared f...
-Stats-
HP: 40%
Str/Mag: 35%
Skill: 45%
Spd: 60%
Def: 40%
Res: 45%
Luck: 60%
Proficiency: Sword


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 Post subject: Commer Project
PostPosted: 28 Aug 2009, 21:29 
Character Name: Iceland
Character Age: 22 Million
Character Birth Month: May
Character Replacing: Saleh
Class: Sage
Death Quote: I feel... ...cold.
-Stats-
HP: 45%
Mag: 50%
Skill: 55%
Spd: 45%
Def: 15%
Res: 35%
Luck: 55%
---
Proficiency: Anima > Staves > Light


  
 
 Post subject: Commer Project
PostPosted: 28 Aug 2009, 21:32 
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Character Name: Living Prose
Character Age: 19
Character Birth Month: September
Character Replacing: Dozla(Big grumpy berserker dude)
Class:If Custom is accepted, Hybrid Mamkute with Elder Bael body instead of dragon, if rejected, Wyvern Lord
Death Quote: "You killed me on purpose! JUST TO READ THIS..."
-Stats-
HP: 60%
Str/Mag: 60%
Skill: 25%
Spd: 25%
Def: 40%
Res: 40%
Luck: 50%
---
Proficiency: Spider claws if custom, Bows/Lances(Replaces whatever bonus proficiency Wyvern Lord had with Bows if doable.)


Also, this mamkute would be replacing a promoted unit so it uses Elder Bael transformation. If thats workable~

-Edited


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 Post subject: Commer Project
PostPosted: 28 Aug 2009, 21:40 
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EDIT:

I shall take Neimi's place, using Kyle's stats plus the following: +15 Luck, +10 Def, + 10 Res, as I have been informed that there are already plans for Kyle and Forde.

Character Name: ARG
Birth Month: June
Character Age: 16
Class: Cavalier -----> Paladin/Great Knight
Death Quote: "You incompetent assho..."


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 Post subject: Commer Project
PostPosted: 28 Aug 2009, 21:52 
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@Prose- If you're replacing Artur, then you're too early in the game to be a promoted unit, so both mamkute-esque characters (your Bael hybrid) or a Mage knight would be out of the picture. As for troubadour, that's a female-only class.

Fix plox.



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 Post subject: Commer Project
PostPosted: 29 Aug 2009, 00:00 
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I'd have loved a monk, but, eh. :V


Character Name: Ditto [If you've got a better moniker in mind, knock yourself out.]
Character Age: 19
Character Birth Month: July
Character Replacing: Moulder
Class: Cleric ---> Bishop (F)
Death Quote: "Why...me..."
Proficiency: Staves (D)
Stats:
HP: 40%
MAG: 70%
SKL: 40%
SPD: 50%
DEF: 20%
RES: 50%
LUK: 30%


Note: If possible, can you base the battle sprites off of Serra's? Optional bonus points if you can shear off the pigtails and dye the hair brown, and I'll bear your mutated offspring if you can make it plainsclothes as well.

Kidding on the last part ;3c


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 Post subject: Commer Project
PostPosted: 29 Aug 2009, 08:48 
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Character Name: Aeon
Character Age: 19
Character Birth Month: April
Character Replacing: Tana
Class: Thief ---> Swordmaster
Death Quote: "Wow... you douches-"
-Stats-
HP: 65%
Str/Mag: 55%
Skill: 35%
Spd: 80%
Def: 30%
Res: 15%
Luck: 20%
---
Proficiency: Swords

Note: If on Ephraim's route (Where Tana gets kidnapped and all) my character would probably have to start off with no items and have an enemy drop a lockpick in the same chapter as you get her.

Sorry I haven't been on for a while. School has kept me busy with the recent activities and homework. But I'm happy to contribute in any way possible, including this.


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 Post subject: Commer Project
PostPosted: 29 Aug 2009, 09:50 
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Character Name: Jayge
Character Age: 19
Character Birth Month: July
Character Replacing: Colm
Class: Shaman -> Druid, if not suitable then Theif -> Assassin
Death Quote: "Argh....it itches!"
-Stats-
[shaman/theif. lemme know if the stats aren't done right, i'm terrible at this stuff ^^;]
HP: 45%/30%
Str/Mag: 70%/45%
Skill: 30%/70%
Spd: 30%/55%
Def: 25%/35%
Res: 30%/25%
Luck: 20%/30%
---
Proficiency: Dark magic / sword

---
sorry i've not been so active recently, been busy with tings on the other side of the monitor ^^;;
not sure where to say this, but if you need another spriter then i'd love to help out somehow. I've had a little experience with spriting for FE hacks, although nothing ever seems to be finished these days :/



As someone who really enjoys contractions: It's what it's.

Also I make games sometimes!


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 Post subject: Commer Project
PostPosted: 29 Aug 2009, 10:03 
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Fix'd. D:

Wait, aren't you guys missing the optional units? Summoner, etc?


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 Post subject: Commer Project
PostPosted: 29 Aug 2009, 11:24 
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Nah, Zeth took'em out because they made him all Angry Marine.



"Those are brave men," he told Ser Balon in admiration. "Let's go kill them."
-Tyrion Lannister, A Clash of Kings


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 Post subject: Commer Project
PostPosted: 29 Aug 2009, 12:10 
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Yeah, removed summoners, rogues, lords, and monster classes as choices.

Those of you who have rogues down can change it to assassin, or do something different.

Also:
@Aeon- May I assume you're missing 65% goes to your similarly missing HP stat?
@Jayge- You, um, you have 100% left to add to your stats...



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 Post subject: Commer Project
PostPosted: 29 Aug 2009, 12:19 
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If your taking suggestions on different ideas for interesting battle plans (ie, crazy scenarios filled with hundreds of opponents to fight)
You should have one such scenario where there is a legion of summoners, who continually summon units to attack.

Also, another mission where you have to defend, against hordes of zombies. XD


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 Post subject: Commer Project
PostPosted: 29 Aug 2009, 12:22 
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LivingProse wrote:
If your taking suggestions on different ideas for interesting battle plans (ie, crazy scenarios filled with hundreds of opponents to fight)
You should have one such scenario where there is a legion of summoners, who continually summon units to attack.

Also, another mission where you have to defend, against hordes of zombies. XD
Well the second idea thar actually already exists.

Also, make that kind of post in the General Discussion Thread pinned in this subforum. Helps keep things tidy. ;)



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 Post subject: Commer Project
PostPosted: 29 Aug 2009, 15:50 
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Like CD, I'd have quite liked to be a monk. It would have fitted with me being religious IRL. But anyway, I'll go with a shaman instead.

Character Name: Dino
Character Age: 52 (May as well go with my real one)
Character Birth Month: January
Character Replacing: Knoll
Class: Shaman-->Druid
Death Quote: "At least I made it this far...."
-Stats-
HP: 55%
Mag: 60%
Skill: 50%
Spd: 45%
Def: 20%
Res: 55%
Luck: 35%



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 Post subject: Commer Project
PostPosted: 29 Aug 2009, 16:00 
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Character Name: Red
Character Age: 17
Character Birth Month: August
Character Replacing: Cormag
Class: Lt. Colonel (Lance)
Death Quote: "I final.. ly...got... what... I... wan..."
-Stats- (Caps)
HP: 55% (55)
Str/Mag: 45% (27)
Skill: 40% (24)
Spd: 70% (30)
Def: 30% (24)
Res: 35% (22)
Luck: 25% (25)
Proficiency: Lance (B)

I hope that this is ok. He is a character that will not be able to be promoted. I see him along the lines of a wyvern knight, but that decision is mostly up to you developers.


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 Post subject: Commer Project
PostPosted: 29 Aug 2009, 16:09 
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Character Name: Anne
Character Age: 21
Character Birth Month: September
Character Replacing: Marisa
Class: Archer?Sniper
Death Quote: “Something original, memorable, profound… Damn it…â€



[align=center]Ars longa vita brevis(Sometimes I have feelings about art.)[/align]


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 Post subject: Commer Project
PostPosted: 29 Aug 2009, 16:17 
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RotenDrache wrote:
I hope that this is ok. He is a character that will not be able to be promoted. I see him along the lines of a wyvern knight, but that decision is mostly up to you developers.
So would you be ok with just a stat-modded wyvern knight?



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 Post subject: Commer Project
PostPosted: 29 Aug 2009, 17:10 
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Character Name: Leet
Character Age: 23
Character Birth Month: June
Character Replacing: Rennac
Class: Thief -> Assassin
Death Quote: S***!
HP: 40
Str/Mag: 30
Skill: 35
Spd: 75
Def: 50
Res: 30
Luck: 40
Proficiency: Swords



Living in the limelight, the universal dream for those who wish to seem.
Those who wish to be must put aside the alienation,
Get on with the fascination,
The real relation,
The underlying theme.

The World From Here


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 Post subject: Commer Project
PostPosted: 29 Aug 2009, 17:48 
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1337, you're 120% over budget.



"Those are brave men," he told Ser Balon in admiration. "Let's go kill them."
-Tyrion Lannister, A Clash of Kings


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 Post subject: Commer Project
PostPosted: 29 Aug 2009, 17:58 
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Fixed, and I added an extra note in as well.


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 Post subject: Commer Project
PostPosted: 29 Aug 2009, 18:46 
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yeah pretty much just with a different name.


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