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 Post subject: Freikorps versus...
PostPosted: 15 Sep 2010, 20:19 
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Ever wondered how the Terran Sphere would match up against another sci-fi state? The Imperium of Man? The United Federation of Planets? Well, wonder no longer! Through the power of science-fiction nerdity, I will be able to generate force projections and hypothesize the outcome of any possible match-up between any possible faction and the Freikorps. That's what this thread is for, you guys ask me questions, and I'll output answers.

So, here's how this is going to work. You guys post in this thread with a force you'd want to see fight the Freikorps. You're going to need to post some basic information about any hypothetical battle, and I'll output a paragraph (roughly) length analysis and a conclusion.

Example:
Opponent: Principality of Zeon(Mobile Suit Gundam)
Timeframe: UC 0079 [Choose the time the opposing force will originate from, with reference to the OpFor's calendar.]
Freikorps Branch: TSDF Remember that the 'korps is made of both the Terran Sphere Defence Force and the Stahlhelm]
Engagement Scale: Tactical, Space [Choose from total war (strategic), a single battle (tactical) and on the ground or in space.]

Analysis:
This isn't really even a contest. Not only does the TSDF have more ships and more manpower than Zeon, it also outguns and outshoots any UC force by a massive scale. Combat in the UC era tends to take place within 100km of each other. Closely clustered fleets offer fire support for launched mobile suits. Meanwhile, any TDSF force would be able to engage from a range of several million kilometres away with broadside missiles capable of annihilating entire Zeon battlegroups. Even if the Zeon fleet does manage to launch mobile suits, those that outrun the blast wave will be picked off in squads by the half-gigatonne fight-to-fighter missiles on TSDF strikecraft which would be able to outnumber then dozens to one. Even if the Zeon forces could get within weapons range, their weapons would be able to do little more than scratch the paint - I'm not kidding when I say that there are baseline infantry weapons more powerful than those mounted on a Musai class light cruiser.

I await your suggestions...



"Those are brave men," he told Ser Balon in admiration. "Let's go kill them."
-Tyrion Lannister, A Clash of Kings


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 Post subject: Freikorps versus...
PostPosted: 18 Sep 2010, 21:10 
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Opponent: Late Pre-Heresy Imperium of Man
Timeframe: 120.M30 (29,120 CE)
TDSF full-scale attempted invasion of the Imperial Sol system on land and space.


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 Post subject: Freikorps versus...
PostPosted: 18 Sep 2010, 21:49 
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Interesting matchup, and with the Imperium's massive numerical superiority out of the way, it's actually up in the air. In space, the Imperial navy would have numbers. Imperial ships are also similar in size to TSDF capital ships and can clearly maneuver with speed and agility on par to any Baseline-tech vessel. The Imperium's fleet around Holy Terra would outnumber any TSDF fleet at least five to one. The TSDF's much larger engagement envelope (Several million km vs several hundred thousand km) would thin out the numbers some, but once the TSDF and the Imperial ships get within mutual gunnery range, lance batteries and AM turrets would be mutually destructive, regardless of the shields and dozens of metres of armour on each side. Unless the TSDF force were able to deploy a MADISON Cannon (unlikely, for reasons elaborated on below), the space engagement would be too close to tell, probably concluding with the last two TSDF escorts plugging the last destroyer in the imperial fleet with particle cannon, or vice versa.

Normally, a fortress system as heavily fortified as Sol would be forced into submission through bombardment or threat of bombardment, but in the case of Terra, only a ground assault could possibly be considered. In the beginning, the advantage would clearly belong to the TSDF. Freikorps marines are superior equipment and training to any Imperial Guard/Army units and could easily match even a Custodes one on one. However, the Imperial defenders would know the ground, and have billions of loyal and willing volunteers to replenish any losses. With orbital bombardment being both a political and humanitarian impossibility, TSDF forces would become bogged down long before they reached the Emperor. Speaking of which, Big Empz himself would the deciding factor here. Residents of the Terran Sphere might be relatively xenophobic by modern sensibilities of political correctness, but they'd still be almost completely open to psykers. Once this became clear, the Emperor would no doubt be able to kill or turn entire regiments at a time. After which, a TSDF defeat would only be a matter of time.



"Those are brave men," he told Ser Balon in admiration. "Let's go kill them."
-Tyrion Lannister, A Clash of Kings


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 Post subject: Freikorps versus...
PostPosted: 28 Sep 2010, 02:34 
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Opponent: Galactic Empire (Star Wars)
Timeframe: 0 ABY
Freikorps Branch: Stahlhelm, for balance.
Engagement Scale: Tactical, Space.

Cliche is nice.

If you think you can edit it for a better competitive balance, feel free.



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 Post subject: Freikorps versus...
PostPosted: 28 Sep 2010, 19:49 
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That's just mean. (Star Wars) Imperial ships fire broadsides at visual range. That's a far cry from TSDF ships, or even those of the Imperium of Mankind for that matter.


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 Post subject: Freikorps versus...
PostPosted: 28 Sep 2010, 21:08 
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Yeah, but this started with Gundam, You did Warhammer 40K, Now all we need Is someone to recommend Trek (Also unfair).



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 Post subject: Freikorps versus...
PostPosted: 28 Sep 2010, 22:21 
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The answer isn't what you'd expect.

You see, even though the Stahlhelm has superiority in engagement envelope, training and electronics, it does have two crippling disadvantages when it comes up against the Galactic Empire. The first is rather obvious; numbers. The Galactic Empire has thousands, even tens of thousands of ships in a fleet. Although the majority are tiny compared to a Baseline warship, those numbers add up, and it could even be possible for a significant fraction of the heavily shielded Imperial warships to actually enter within weapons range. In this case, even a relatively small portion of an Imperial fleet would outnumber any potential Stahlhelm battlegroup by a factor of hundreds to one. Needless to say, even with superiority in toe-to-two slugging matches thanks to superior armour and weapons placement, Imperial broadside weapons WILL hurt, and any Stahlhelm force would be slowly ground to dust.

Add to this the fact that the Empire has one massive trump card: Hyperdrive. Firstly, since hyperdrive allows ships to enter normalspace within the confines of a system (but not a planetary) gravity well, Imperial warships can be able to drop into combat far inside any baseline ship's engagement envelope, allowing them to close faster. Even a Baseline warship's faster sublight drives will be unable to prevent tactical envelopment by the enemy with the numbers we KNOW the Empire has. Lastly, Hyperdrive allows the Empire to reinforce its fleet in a maximum of twelve or so hours. Once the alert goes out, hundreds of thousands, or even millions of Imperial warships might be in-system before the Stahlhelm ships were even able to close to engagement range. With the superior strategic mobility that Hyperdrive provides, escape would also be impossible. The Empire will be bled heavily, yes; they'll lose thousands, maybe tens of thousands of ships, but they'd also squash the Stahlhelm flat.



"Those are brave men," he told Ser Balon in admiration. "Let's go kill them."
-Tyrion Lannister, A Clash of Kings


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