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 Post subject: Die Sturmwaffen
PostPosted: 14 Jul 2009, 12:28 
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Die Sturmwaffen AKA "The Storm Weapons"

A special forces unit created by Colonel Klaus Alfons Hiederich in the year 2234. The unit was originally meant to take down the Freikorps, but the Colonel decided it was in the benefit of both the Freikorps and Die Sturmwaffen to join forces. The first public appearance of Die Sturmwaffen was during the Freiheit Exercise though at the time it was only known as the "Soviet Army." At the time it was commanded by an idiot (*ahem* Soviet Comrade, myself, throwing those lives away...) who thought only of the physical damage that he could inflict upon the enemy. Now it is under the control of Colonel Klaus Alfons Hiederich II, son of Colonel Hiederich, a seasoned soldier who took part in the exercises as a tank commander.

Recruitment and Training

The recruitment of soldiers is a selection process, in which a Sturmwaffen officer will pick a candidate and put said candidate through both physical and mental tests (passing grade 85%). If the candidate is able to successfully pass both tests, he/she will go through training. All training done by Die Sturmwaffen is similar to Soviet Spetsnaz training in that trains the body to withstand pain. For instance, if a soldier has a broken arm he/she will still have to pick up a machine gun and fire it accurately in a battlefield situation. Soldiers must learn to fight hand-to-hand, soldiers are to learn these three disciplines. 1. Sambo 2. Krav Maga 3. Escrima. This teaches discipline and helps in strength.The next type of training is the usage of pistols and rifles, all soldiers must learn how to properly maintain their firearms at all times and to be able to use archaic weaponry without much problem. Soldiers learn speed and accuracy through this training. After this initial training, the soldiers are then dropped into a harsh (mostly freezing) environment with hostile locals for three months and if the soldiers survive they become Sturmwaffen soldiers.

Equipment

Soldiers are equipped with a communication microphone in their balaclavas. Sodiers are required to have their gas masks and stahlhelms with them at all times. The gas mask is an updated version of the Soviet made GP-5. The mask's filter is changed to fit more modern gases used against infantry, and it is reinforced with a tritanium alloy to keep bullets off but still make a soldier vulnerable to plasma rounds. The stalhhelm is also lined with tritanium alloys. Soldiers wear a tritanium laced trench coat over the normal black uniforms of the unit. Gloves are worn only during the cold seasons, for obvious reasons and it adds to the menacing look of the unit. Boots are specially made for cold weather, soldiers are also issued summer boots which aren't lined on the inside with wool. Socks are standard army issue, each soldier gets five pairs every year so the socks must be taken care of and cleaned often. Soldiers have the normal army issue pistol and a special bullpup rifle designated the A??-107 (ABR-107), the rifle fires in automatic, 3 round, single-round, and 2-round shot. Ammunition for the rifle come in 50 round magazines and contain plasma cores. Some soldiers are also known to carry an MG-3M machine gun. The MG-3M is a modernized version of the German MG-3, chambered to use 14.7 mm ammunition containing a plasma core.

Vehicles

-50 T-120M Heavy tanks. 305 mm main cannon firing incendiary and plasma rounds, automatic firing with a speed of 10RPM. Coaxial machine guns fire 14.7 mm plasma rounds. Cupola machine gun 12.7 mm plasma rounds.
-100 CV2035 Armoured Combat Vehicles. 35mm incendiary round main cannon, automatic firing with a speed of 670RPM. Machine guns 12.7 incendiary.
-25 KA-307 VTOL. Main gun, gatling gun firing 14.7 mm rounds at 3000RPM. Armament 48 C8-QZ plasma rockets, 8 RZ-A9 incendiary missiles, 4 RZ-A9v1 plasma missiles.
-120 IFAVs. Two 12.7 mm machine guns.

More information will be given if there needs more clarification.


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 Post subject: Die Sturmwaffen
PostPosted: 14 Jul 2009, 12:53 
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Alright, we're going to have to hash through your equipment, because, at the moment, it's only suitable for deployment in low-combat areas and in low-tech multiverse clusters.



"Those are brave men," he told Ser Balon in admiration. "Let's go kill them."
-Tyrion Lannister, A Clash of Kings


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 Post subject: Die Sturmwaffen
PostPosted: 14 Jul 2009, 13:01 
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At least let me keep my rifles! Those were very hard to make, you know retiring on a planet the Freikorps has not placed on their maps had very good materials! Plus those low-tech weapons helped bring this group back from mediocrity, it's given the soldiers a backbone, the thought of dying is nothing to them.


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 Post subject: Die Sturmwaffen
PostPosted: 14 Jul 2009, 13:24 
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Still, I doubt that any kind of powder weapon can match the killing power of a C-19, or the magazine size of a PPA weapon (considering a standard Freikorps small-arms mag carries 300 rounds)



"Those are brave men," he told Ser Balon in admiration. "Let's go kill them."
-Tyrion Lannister, A Clash of Kings


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 Post subject: Die Sturmwaffen
PostPosted: 14 Jul 2009, 14:45 
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Well...we can develop rounds that don't use powder. Our troops are more of a sadistic group, wanting the weapon to be a bit weaker so they can see the enemies in pain. 50 rounds is enough to kill 50 men. I assure you that my men do not miss the target, we hate wasting rounds.


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 Post subject: Die Sturmwaffen
PostPosted: 14 Jul 2009, 15:15 
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Fifty men in power armour?

Freikorps power armour is adrinium, a composite which can shrug off most slug throwing weapons. A 9mm round would have be traveling a significant portion of the speed of light to pierce it.



"Those are brave men," he told Ser Balon in admiration. "Let's go kill them."
-Tyrion Lannister, A Clash of Kings


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 Post subject: Die Sturmwaffen
PostPosted: 14 Jul 2009, 17:40 
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The rounds used by the Sturmwaffen are accelerated by the plasma cores to such speeds that surpass archaic bullets by about the speed of light, while keeping exhaust and noise at a minimum. We are a guerrilla style group, you must remember that. The group is meant to fight at close ranges, finding out that a group is using such armour is not toward the Sturmwaffen's favour. In such a case it would take several headshots to get rid of an enemy, and honestly our soldiers don't like wasting bullets to get through armour. The soldiers know when it's necessary to run, than to take unnecessary casualties. Though if we had to fight, it becomes a hide and don't get caught by traps that mess with the mind while seeking.


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 Post subject: Die Sturmwaffen
PostPosted: 14 Jul 2009, 18:06 
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Two problems there:

One, bullets moving that fast through atmosphere would sublimate into gas before getting anywhere

Two, relativity is still in effect, if your projectile has mass, it can't go superluminal.

Of course, if we can integrate vacuum silencer units into your weapons and modify them to fire Kaiserreich ammunition, we can certainly use another dedicated light infantry unit.



"Those are brave men," he told Ser Balon in admiration. "Let's go kill them."
-Tyrion Lannister, A Clash of Kings


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 Post subject: Die Sturmwaffen
PostPosted: 14 Jul 2009, 19:24 
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"These bullets are strong enough to handle those speeds, these bullets were crafted on another planet that had, how would you say, better military technology and alas we are running out of those bullets...*checks stockpile sheet*(...yeah...we're running out...we only have enough for six skirmishes.) I was quite amazed when I found out that the bullets were strong enough to withstand those speeds I was amazed, apparently that planet's military technological philosophy is 'nothing is too impossible.' Apparently the laws of modern physics doesn't really apply to them. Though the other technologies of the planet were...abysmal. The planet only spends it's money on it's military. Medicine=no good, commercial industry=no good, arts=horrible...this planet...A'ry-Xanat is really a military planet."

Oh, sorry to have gone that rant, bloody retirement... I think that if we do change the firing systems of all my weaponry we should be able to make it work. Though we don't really like armour, moving in power armour doesn't fit our style...we want to be as light as possible, despite having heavy weaponry. Well...I'm going to break down these bullets to see how it's possible for it to defy such concrete laws.

(Do you think that we could offer a technology trade? Our civilian technologies for their military technologies...no it's a stupid idea. He probably wouldn't want that, after all we do have the best of the best...)


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 Post subject: Die Sturmwaffen
PostPosted: 14 Jul 2009, 19:30 
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I'll dig out the specs for the sneaksuits used in the Stahlhelm exercise. Those have considerable protection against lower velocity projectiles and also a suit of active camouflage systems.

As for A'ry-Zanat's infrastructure and civilian tech, the 'korps would be willing to GIVE cat-b tech without anything in return save your trust. A single planet, even one completely devoted to military advancement lacks the infrastrucutre or logistics to field, supply and maintain any military threat to the 'korps, and besides, chances are, your military tech will have trouble working in Baseline.



"Those are brave men," he told Ser Balon in admiration. "Let's go kill them."
-Tyrion Lannister, A Clash of Kings


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 Post subject: Die Sturmwaffen
PostPosted: 14 Jul 2009, 19:59 
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That is true, I did check out the bullets though and found out that the only thing keeping the mass intact is that core, apparently the inner core is made from fusing hydrogen and the outer plasma core prevents the spread of radiation...useless out of the atmosphere though. These bullets are very useful on the ground though, most of the Sturmwaffen's operations take place on the ground. A'ry-Xanat needs it, the planet would never dare use force against any other groups. The military is strong because the planet is trying to protect it's military mining and research facilities.


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 Post subject: Die Sturmwaffen
PostPosted: 14 Jul 2009, 20:40 
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Of course, if you're working as light, or commando infantry, you'll have to drop your heavy vehicles, perhaps all of your vehicles, depending on which you get classified as. Your VTOLs are fine and will be fitted with 'korps tech, we'll probably replace your gatlings with Gauss Repeaters and your rocket payload with HVMs.



"Those are brave men," he told Ser Balon in admiration. "Let's go kill them."
-Tyrion Lannister, A Clash of Kings


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 Post subject: Die Sturmwaffen
PostPosted: 14 Jul 2009, 22:33 
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Now the heavy weaponry was just some surplus weapons from the exercise. We just use them for cover from time to time, that and just to see how we would fare against planets that still use those weapons.


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 Post subject: Die Sturmwaffen
PostPosted: 14 Jul 2009, 22:43 
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Really, it's up to you whether you'd prefer to be deployed as a standard Drop Trooper formation, or a commando force.



"Those are brave men," he told Ser Balon in admiration. "Let's go kill them."
-Tyrion Lannister, A Clash of Kings


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 Post subject: Die Sturmwaffen
PostPosted: 14 Jul 2009, 22:54 
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We're a commando force at heart, scrap those heavy weapons but leave one of each. There's a Freikorp museum on A'ry-Xanat that would really like to have them. The planet is pretty much a fan of the 'korps, though they know they can't be as good the 'korps in offense.


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 Post subject: Die Sturmwaffen
PostPosted: 14 Jul 2009, 23:12 
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The Terran war museum wants two of each as well.

Are your VTOLs orbit capable? We can get your troops in on 'pods, but getting them OUT would require orbital dropships.



"Those are brave men," he told Ser Balon in admiration. "Let's go kill them."
-Tyrion Lannister, A Clash of Kings


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 Post subject: Die Sturmwaffen
PostPosted: 14 Jul 2009, 23:16 
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Yes, actually. The VTOLs were designed for two purposes, for orbit and as main attack/support (depending on situation). The museums may have the vehicles.


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 Post subject: Die Sturmwaffen
PostPosted: 14 Jul 2009, 23:40 
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I'd like some more detailed stats for them so I can talk to my people to see how much we can enhance their capabilities by.



"Those are brave men," he told Ser Balon in admiration. "Let's go kill them."
-Tyrion Lannister, A Clash of Kings


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 Post subject: Die Sturmwaffen
PostPosted: 15 Jul 2009, 00:07 
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The wings can hold 20 pods. Limited down to 14 in order to accommodate extra weaponry.
The shielding needs to be repaired and upgraded, all the training done over retirement has worn down the outer hulls to about 78% shielding efficiency, that and the hull is protected by an obsolete electroshield.
Not recommended for defensive purposes at this time.
The ammunition for the main cannons are almost depleted as a result of training exercises. The main cannons need extra maintenance due to a lowered firing speed from over heating.
Attacking capabilities are abysmal, the VTOL only has enough ammunition for 5 attacks.
Orbit is only good for 3.2 million Km, the class of VTOLs these ships belong to are rated for 9 million Km.
Able to drop enough supplies for a unit for several weeks.
Electronics systems have been replaced and updated with the newest in anti-EMP, anti-radar technology, electronic systems are running at 100% efficiency.
Fuel is non-existent at this time...

That's a full report, the VTOLs have taken a beating but they still run pretty well, needs more work though.


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 Post subject: Die Sturmwaffen
PostPosted: 15 Jul 2009, 00:22 
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What are the specs on the engines, carrying capacity and cockpit crew?



"Those are brave men," he told Ser Balon in admiration. "Let's go kill them."
-Tyrion Lannister, A Clash of Kings


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 Post subject: Die Sturmwaffen
PostPosted: 15 Jul 2009, 00:29 
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Oh sorry, missed that... the engines aren't much just Titan Mk. XI engines. Nothing great about them...I'm thinking that's the reason for such a small orbit.
Carrying capacity without pods is 10 people excluding the crew. The crew is 4 people, 2 gunners, pilot, and navigator.


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 Post subject: Die Sturmwaffen
PostPosted: 15 Jul 2009, 09:26 
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I've talked with my people, they've gone over your specs.

They say that they can fit Freikorps dropship repulsor/AM Beam engines onto your VTOLS. They won't look pretty since we'll have to completely remodel the engine casings and nacelles, but they'll give your dropships interplanetary capability. We should be able to automate your gunnery systems and replace your weapons with Gauss Repeaters (20mm gauss cannon which we use as infantry support weapons) and Hyper-Velocity Missiles. That'll free up a lot of space, especially once we clear out the superfluous bracing and stick in the inertial cancelers. They should be able to carry 18 troops in normal combat gear, of course, that means RFM combat gear, which obviously includes power armour. Which means you should assume that it'll be able to carry 22-24 Sturmwaffen.



"Those are brave men," he told Ser Balon in admiration. "Let's go kill them."
-Tyrion Lannister, A Clash of Kings


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 Post subject: Die Sturmwaffen
PostPosted: 15 Jul 2009, 14:43 
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That should work perfectly...but how many would the VTOLS carry if they are wearing the sturmwaffen combat gear?


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 Post subject: Die Sturmwaffen
PostPosted: 15 Jul 2009, 14:58 
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Like I said, Sturmwaffen gear is a LOT more compact. My techs say 22-24, although I wouldn't bet on anything more than 20.



"Those are brave men," he told Ser Balon in admiration. "Let's go kill them."
-Tyrion Lannister, A Clash of Kings


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 Post subject: Die Sturmwaffen
PostPosted: 15 Jul 2009, 18:05 
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That sounds good, I have to pay more attention...(man I'm getting old...) Twenty men is enough, any more and it could compromise a mission.


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