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 Post subject: Deuterium Genesis
PostPosted: 23 Feb 2012, 10:36 
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Premise

With the development of FTL engines, humanity started a golden age of conquest. Freed from the shackles binding it to the original star system, located within the galactic core, humanity colonized space, like mold an overripe apple. Even though worlds that provided the environment for supporting humans were scarce, humanity adapted. Space Installations sprouted like mushrooms in a forest, and soon any planet with valuable resources was mastered by humanity with a combination of orbital and planet bound stations. This era of expansion would become one of humanities golden ages.

The age of exploration would soon have an end, however. Humanity had reached for the stars and grasped the whole galaxy by the neck, throttling it for every bounty worth taking. The galactic labor pains of human dominance were - unsurprisingly - accompanied by war, as the newly developed fringe worlds rebelled against the perceived oppression originating from the core worlds. This conflict raged on, tinging the galaxy in blood and fire, until there was little left to fight for. As always when demand is high, those who supply get to eat from the big cake of power and the corporations were voraciously hungry. The federation, the newly formed official government, put whole sectors under the jurisdiction of the upcoming megacorporations to allow for "quicker and more thorough development of war torn regions". In the end the federation had little choice but to relinquish large parts of the galaxy to corporate control.

When a galaxy's true masters wear designer suits and listen to the designation "CEO", it is self-evident that the true thriving force behind the powers to be is hard old cash. In the present, almost everything, from habitation to transportation, lies in the hands of the corporations. Private armies of cybernetically enhanced mercenaries have replaced the largest parts of both police and military. Even hospitals have become private property of specialized corporations. While the Federation still plays at democracy in the core worlds, none but the most idealistic have any delusions about who the rulers of the galaxy truly are.

Between these mega corporations, an escalating pseudo-cold war is simmering beneath the surface. While the Federation enforces the law on paper, in practice certain acts of sabotage and piracy are mysteriously overlooked, or have cases closed unnaturally quickly. A rather recent development in the grand scale of things, mercenary corporations have sprung up in the aftermath of the war, providing services to these corporations as bodyguards, "housekeepers," and as "negotiators." These corporations often also handle matters that the Federation cannot, or will not deal with due to bureaucracy. Some trade lanes are tenaciously guarded, while others are suspiciously left to fend for themselves at inopportune times.

Your character has been hired by the mercenary corporation Fenris as part of a squad to infiltrate a certain pirate base and physically steal important research data belonging to a well paying client. He or she may have been employed at other places, have come into employment of Fenris recently, or have been employed by that corporation all of his or her life. Firearm skills are recommended but not required, and other tools of the trade (such as tools for specialist skills) are self provided, although the corporation will fund the purchase. Fenris conducts extensive background checks for corporation employment history, but otherwise is mostly employing based on skill. If you choose to join the RP later on you can of course alter from this background, but I would ask you to stick to this template when you join right away.
[hr][/hr][/HR]
Your Character

As mentioned before, we (meaning Mow Yun and myself) would ask you to keep characters of the initial cast to employees of Fenris Corp. Later on there probably will be room for a wider range of characters, probably allowing from anything from a barkeeper to a cyberntics-scientist. This is mostly due to the fact that we decided to start the RP in media res. You are free to make up facts like birthplace/sector or smaller corporations if necessary for your character's background, though we would also ask you to refrain from creating a market leading / monopoly corporation unless you check it out with us first. (By the way we'd love you if you went for a medic [Hot nurse is great, but a TF2 style medic would earn our eternal respect] and a demolitionist)

Now for a possible Character Template:

Code:
 [B]Name: [/B]
 [B]Gender: [/B]
 [B]Height: [/B]
 [B]Weight: [/B]
 [B]Birthplace (System): [/B]
 [B]Birthplace (Sector): [/B]
 [B]Affiliation: [/B]
 [B]Appearance: [/B]

 [B]Personality: [/B]

 [B]Biography: [/B]

 [B]Equipment: [/B]



Optionally you can also add a list of character tropes (if you don't know what I mean go to www.tvtropes.org NOW! :D) and a in-depth description of your character's cybernetic augmentations.

Code:
 [B]Augmentations: [/B]

 [B]Tropes: [/B]


[hr][/hr][/HR]
Background info
Some background info to help you with creating your character. (You can find additional stuff here: https://sites.google.com/site/cylsrp/
Technology
FTL - Travel
FTL (Faster than light) travel was probably the most groundbreaking invention since fire and chocolate. In a nutshell humanity traverses the galaxy by "bending" instabilities in the space-time continuum, turning tremendous distances into a stone's throw (So it basically is only faster than light for the observer). There is a great variety of FTL engines, mostly distinguished by recharge time and LNI (Lowest possible Node Instability). Higher grade FTL engines can traverse comparatively stable FTL Lanes (basically two parts of the galaxy connected by a spatial instability).

Space Ships & Space Colonization
Due to the fact that only an extremely small percentage of all known planets are naturally inhabitable, space stations have become a integral part of the colonization of the galaxy. The most common type are the colonies at the Lagrange-points. Stations crafted into Asteroids, or even stations with their very own orbit, however, are not unheard of either. Space ships range from relatively small passenger shuttles to humongous freighters. Military ships are mostly unhandy battle-cruisers, which are mostly used to blockade FTL nodes, and mostly unarmed boarding vessels outfitted with FTL drives. Due to the tremendously high energy consumption of SSW (Space-Space Weaponry), there are almost no vessels below battle-cruiser class that sport any kind of armament capable of breaching another ship's hull. Walls and hulls of spacefaring vessels, including space stations, are a complicated sandwich of metal and various inventions designed to mitigate the catastrophic loss of structural integrity. Besides being enormously thick, walls in the vast majority of space stations sandwich a layer of expanding goo that hardens whenever pressure is lost, sealing small holes. As a safety measure, wall panels are also built with force field emitters between wall layers, allowing for even a large breech to happen without losing atmospheric pressure.

Cybernetic Augmentations
Advanced Cybernetics were dreams of the future until the THTLA (Trans-Human Testing Legalization Act), which legalized testing of transhuman technology on living humans, given consent. With the possibility of human guinea pigs, medical corporations were finally enabled to transgress mere cosmetic augmentations (read: silicon implants). Cybernetics boomed, and due to the consensual basis of the THTLA it turned out to be one of the first technological advanced that first hit the civilian sector before being adapted for military use. After all curing terminal diseases, and even integrated music players were far more interesting or fun than implants enhancing combat performance (And for the first time in history the promise of 10 additional centimeters could actually be kept). Most cybernetic augmentations are quite obvious, with bare metal, but generally are shaped to be either similar to what they replaced (prosthetics) or to be out of the way.

Infantry Weaponry
Close Quarter Engagements within space stations have become the main type of conflict. Since space ship battles tend to be restricted to enormously large vessels in open space, and most space stations (even when they belong to opposing forces) are considered far too valuable an asset to shoot to ribbons, boarding has become the main type of warfare. While attempts have been made to transcend classic kinetic weapons in close quarter combat, almost all have failed. While modern guns might have an improved rate of fire, a higher bullet velocity, or even augment-bound targetting aids, they don't deviate from the principle from accelerating bullets from one point to another. While handheld railguns are not unheard of, their unwieldy size and bulk means that conventional firearms are the primary weaponry of most military personnel. Due to the popularity of cybernetic augmentations, EMP weaponry in the form of grenades has proven popular - while implants and augmentations are often sufficiently shielded to prevent total failure as a side product of solar radiation protection, EMP shockwaves tend to disrupt such augmentations for a short period of time and cause them to malfunction slightly, requiring them to be re-adjusted. For example, artificial eyes may be temporarily blinded, and only provide blurry vision after recovering.

Organizations and Corporations[b]
This list is by no means complete.

[B]The Federation

While officially most of colonized space is under the jurisdiction of the Federation, most Sectors beyond the Core Worlds are actually governed by one Corporation or another. The creation Federation was the direct outcome of the first galactic war, since too much power in the hands of a centralized government proved too much aggression potential for humanity to handle.

The Federation Navy
The Federation's Navy is the largest fleet in human space. While Fleet engagements are exceedingly rare, due to the limitations of Space Combat, the Navy enables the Federation to blockade almost any FTL Lane and even cut of complete sectors.

Minotaur Corporation
Minotaur Corp. - mostly monopolizing the manufacturing breathing gasses - is one of the most influential organizations in human space. Due to this influence they officially govern the Knossos system, containing one of the few known naturally inhabitable planets, the desert planet Minos Prime.

Tondam Corporation
As one of the largest Corporation, Tondam has produced a vast number of offshot enterprises. It's main line of products center around military grade infantry equipment, but it is far from limited to that. Tondam got it's hands in the production and development of cybernetics, reactors and quite a few rather mysterious projects.

Fenris
Fenris was among the first official mercenary corporations. It focuses on the deployment of relatively small, highly specialized task-forces. Though a good deal of Fenris' employees come from dubious or outright criminal backgrounds, Fenris mercs are widely considered the most elite infantry forces in human space.



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 Post subject: Deuterium Genesis
PostPosted: 23 Feb 2012, 10:58 
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Name: Cormag O'Donnel
Gender: Male
Height:
1.65 m
Weight:
55 kg
Birthplace (System):
Abyss Station, Hephaisto
Birthplace (Sector):
Norne Nebula
Affiliation:
Fenris
Appearance:
His lean built and wiry muscle structures feign weakness. Cormag's short, unruly hair is of a darkish brown and he sports a goatee. A slightly tan complexion suggests that he has spent quite some time on the surface of one planet or another. He would actually look pretty ordinary if not for some disturbing oddities belying heavy cybernetic augmentation. His eyeballs are of a matte black. The tips of black composite bolts protrude from his back as well as slightly above and below his elbows and knees, serving as clamps for implanted wiring. Additionally Cormag tends to get increasingly twitchy when he's forced to stay still for prolonged amounts of time, courtesy of his wired reflexes. He actually toys around with a butterfly knife he usually keeps strapped to his harness whenever he's not busy with anything.
[font=verdana]Cormag tends to keep his attire minimalistic. Heavy black boots stick out under baggy cargo pants with a gray digital camouflage print. A synthetic fabric pistol holster is fixed to his dark brown synth-leather belt. He usually wears a tanktop with the same print as his pants - and a sleeveless bullet proof vest during combat. On top he's wearing a harness sporting fastenings for his rifle on the back and compartments for magazines up front. Needless to say, he is never seen without his gun and his assault rifle - his teammates speculate that he sleeps with his armaments.[/font]

Personality: [font=verdana]On Duty Cormag is spiteful, cynical and (usually) disrespectful towards authorities and tends to be seen as a volatile Maverick. He's not quick to respect anyone and gaining his trust is even slower. He is, however, very determined to do his job. Keeping a cool head in even the most vicious bullet-storms, he is good at getting his enemies' attention, as well as dealing with it. Despite his abrasive behavior he feels responsible for his teammates and does not hesitate to risk his neck to keep them out of the line of fire. Off duty he tends to soften up somewhat. While he's still an utter jerk towards most people, he can actually be somewhat comradely. He is also astonishingly calm, though he tends to quickly get provocative when someone gets on his nerves - a fact that, coupled with his unimposing frame, has led to quite a few short but brutal bar brawls. Somewhere beneath his cynical shell he is, however, keeping to a personal code of honor. It should be noted that despite the ordeal he suffered during nd after the implantation and testing of his cybernetic augmentations he does neither resent Caduceus Medical Corp nor regret his decision on taking part in the project.[/font]
Biography:
[font=verdana]As the oldest of three children of a working-class family under the employment of Ambrosia Mining Corporation, he didn't enjoy the most educated upbringing. As a troublemaker from childhood onward he got quite a criminal record early on - mostly thefts and break-ins. At the age of 16 he was imprisoned for armed robbery and slated for re-education in an internment camp when Caduceus Medical proposed him with a paid position as a test subject for a new line of cybernetics. When faced with the prospect of an existence as a heavy labor drone on some prison colony he basically leaped at the opportunity. The "Beth" line of augmentations was the first specifically designed for military purposes, and thus far more intrusive than it's civilian predecessor - the "Alpeh" line. The radical approach of the Beth line resulted in horrific physical and mental consequences for most test subjects, which in turn led to the termination of the project after 5 years.

Outfitted with some of the most bleeding edge, albeit somewhat unstable, combat-related augments he decided to apply for a job at Fenris', sending the money he made as test subject together along a farewell letter to his parents. Although his entry into Fenris was far from frictionless, being considered a "disposable asset" due to his criminal record and attitude early on. His reputation quickly improved, however, as he proved to be a top notch, tough-as-nails assault fighter, succeeding against all odds in a series of high-risk assignments. His aptitude to get the job done has earned him a good measure of grim respect, and a deal of leniency towards his attitude, from his superiors. He ended up working together with Wulf Argoyle a lot and developed quite some respect for the older mercenary.[/font]

Equipment:
Tondam.AR-2209 Custom "Mammoth" - Assault Rifle:
With an total length of 120 centimeters ( 95 centimeters Barrel length) the AR-2209 is a real monstrosity among assault rifles. Due to it's high weight and immense recoil this bullpop-design model never quite made it into mass-production. It sports a rather mediocre Rate of fire, with around 90 Rounds per minute when going full auto. The Mammoth is capable of firing 12 mm caliber rounds of most types over an effective range of 400 meters. One magazine holds 20 rounds. Outfitted with a infrared targeting laser, optical (variable zoom up to 3x) and iron sights it is equipped for accurate firing in most common kinds of engagements. It is outfitted with a silencer, which really mostly just adds to the rifles weight, as it far falls short of completely surpressing the Mammoth's firing noise, and only barely masks the muzzle flash.

Aratech - Manticore MKIII - Handgun:
A classic 10mm Pisol, the Manticore MKIII comes with an supressor actually living up to it's name as well as a (visible) targetting laser. It's clip holds up to 18 slugs - usually armor-piercing depleted uranium rounds.

Butterfly Knife:
Cormag's favourite keepsake is a balisong knife with a 9 cm steel blade.

Augmentations:
Artificial eyes and visual interface:
Forgoing the more traditional retinal implants, Caduceus Medical developed a complete cybernetic replacement for the human eye. Due to his implants Cormag is able to perceive parts of the infrared spectrum, operate under low-light conditions and quickly recover from overexposure (i.e. from flashbangs). His eyes are linked to a targeting computer implanted in his skull, which in turn overlays a tactical HUD over the captured images.

Armored skin and strengthened bones:
The Beth-line included substantial enhancement to the durability of the human body. A layer of Kevlar surrounded by two layers of carbon fiber are implanted under almost 90% of his skin, granting increased resilience to piercing and slashing wounds, as well as a small measure of protection against blunt trauma. Where possible his bones and joints have been completely replaced by carbon fiber coated with a flexible ceramic, otherwise his natural bones have been coated with the same ceramic. Due to this the resilience of his skeletal structure has drastically increased. Additionally his muscles have been augmented with piezo-electric muscles, greatly enhancing his physical strength.

Cybernetically enhanced nerves, AKA "wired reflexes":
Large parts of the nerves of his reflex arc, spinal cord and pyramid tract have been replaced by artificial nerves, improving his reaction time and reflexes.

Tropes:
[font=verdana]The Determinator
Deadpan Snarker[/font][font=verdana]Fighting Dirty
Cool Guns
Super Soldier
Indy Ploy
Electronic Eyes
Nerves of Steel[/font]



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 Post subject: Deuterium Genesis
PostPosted: 23 Feb 2012, 11:21 
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[B][B]Name: [/B][/B]Wulf Argoyle
Gender Male
Height 1.69 Meters
Weight 73.4 Kilograms
Age 44
Birthplace (System) Amalgam Station, Zephyr System
Birthplace(Sector) Argus Sector
Affiliation Fenris

Appearance
A rather well built man of somewhat average height and weight, it would be rather difficult to pick him out from an average crowd, if it weren't for that he keeps his clothes rather unkempt, and combined with his rather unruly hair lends him a rather uncouth appearance. His hair is a shade of dark brown, and his eyebrows are on the thick side, and he sports a rather adventurous mustache. His dark green jacket has seen better days, as evidenced in rather patchwork repair work on some of the pockets. He keeps a sidearm in its holster on his waist, among some electronic devices for various functions. He wears heavy duty boots, partly for the intimidating sound they make on hard steel, but also for its practicality and durability. As with the rest of his outfit, the strings on those pieces of footwear are worn and tied messily, lending to his image as unkempt. Although he can't really help it, he has a generally fierce expression on his face, as if he were perpetually unsatisfied with something. Wulf's eyes are a deep blue, but he frequently wears contact lenses when at work for better vision. When going into combat, Wulf prefers heavy armor and wields a shotgun for close encounters.

Personality
A fierce firebrand in his youth, Wulf is a warrior at heart. While this does not preclude him from being philosophical at times, he is more of the type that would rather get things done sooner than later. He's also no stranger to going in and getting some work done personally when others are unable to complete it properly. However, he does recognize when he is not an expert in that field and is generally more than happy to let someone with more experience take over if needed. Wulf wears contact lenses despite the advice of his former co-workers, as he is not a fan of cybernetics unless absolutely necessary, a line of thinking shared by quite a few people. On a sliding scale of idealism versus practicality, Wulf leans a little towards idealistic, although his experiences on the job have tempered that view to a large extent compared to his younger days.

Biography
As a young man, Wulf was employed early on by the Amalgam Station security department, providing a steady paycheck to his recently married wife. However, after a few years they divorced, although Wulf is still reluctant to talk about the matter. As a result, he threw himself into his job and a few years later, he transitioned to become a rather independent minded member of middle management. Wulf's daily routine mostly consisted of yelling at people and then being yelled at by other people. Preferably through monitors and other communication devices, but sometimes and rather unpleasantly in-person. Having been around most of the local sector as part of oversight duties, Wulf is no stranger to space travel. That being said, FTL travel is not one of his hobbies, and he is more of a fan of space station life than ship life. Fairly proficient in electronics, having to get his hands dirty when his underlings can't tell one end of a datapad from another, Wulf has no qualms about getting in there and getting some hands on experience. While this may make his work more difficult, the employees under him tend to be fairly respectful of him and do appreciate his experience. As a former member of Amalagam Station's police force, he is well versed in most kinds of hand held weaponry, as well as being no slouch at hand-to-hand combat. Although fairly successful and rather satisfied with his employment and service, he quit his position ten years ago to work for Fenris, though he still keeps in contact with his former co-workers. While preferring to work overtime, Wulf does work out every once in a while, and is rather fond of alcohol. With substantial experience in leadership in close quarters station combat, Wulf was selected to spearhead an assault on a pirate base to retrieve important data for the corporate masters.

Augmentations
None.


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 Post subject: Deuterium Genesis
PostPosted: 24 Feb 2012, 16:46 
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Joined: 10 Jun 2008, 12:26
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Name: Adora Riddick
Gender: Female
Height: 1.52m
Weight: 50kgs
Birthplace (System): Knossos System
Birthplace (Sector): Minos Prime
Affiliation: Fenris
Appearance:
Adora is, without a doubt, a tiny woman. She stands just over one and a half meters tall and has a slight stature that at first glance, can seem totally non-threatening. If you look closer, you would notice well-defined muscles and a way of standing that might suggest otherwise. A combination of lineage and growing up on a bright desert planet has given her a dark brown complexion. Coupled with striking features and rich black eyes and hair (which she keeps long), she possesses a certain rugged beauty. Her palms are rough with callouses and at times her eyes get flinty and dangerous. While she has had cybernetic augmentation done, she chose to keep it beneath the surface, and looks completely organic to the casual observer.

Always the one to keep it simple, Adora’s wardrobe consists mostly of tough, flexible, skin-tight pants and shirt, which tends to cling to her supple frame, accentuating her small breasts and shapely body. These are coupled with knee-high boots that sport reinforced uppers and padded soles, which enable her to move almost completely without sound. While at times, she would prefer clothing that could cover these features, she generally finds loose clothing to be impractical, although she has, on some occasions, been known to use her innocent looks to play the role of distraction, and knows how to dress the part.

Personality:
Adora has a bit of a Napoleonic complex, though she tends to hide it well. Short jokes make her angry, and she tends to give the joker a hearty jab in the ribs. Always challenged by her diminutive stature, she strives to best her colleagues both in combat and in challenges of more academic natures. She’s incredibly clever, with a twisted sense of humor and a ready laugh. Her whole life, she’s been a hard worker, first out of necessity, then from habit. She keeps a challenging regimen of physical fitness (lifting weights and cardio), and is an avid reader, when she has the time. With her (mostly male) colleagues, she strives to be “one of the guysâ€



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 Post subject: Deuterium Genesis
PostPosted: 25 Feb 2012, 21:38 
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Hopefully this will be acceptable. You asked for a medic, so I've created one.

Name: Magda Feinmann
Gender: Female
Height: 1.75m
Weight: 72kg
Age: 33
Birthplace (System): Alba Station, Ascanius system
Birthplace (Sector): Aeneades sector
Affiliation: Fenris (Formerly Tondam)
Appearance:
At just under 5' 9" Magda is quite tall for a woman and, despite her weight (the result of her various augmentations), she has a lean, athletic, figure. Her most obvious augmentation is a cybernetic right arm and hand with built-in hyposprays and dart gun, designed for instant administering of drugs and healing medication.

She doesn't bother greatly about her appearance and never wears make-up. She has a lightly tanned complexion, hazel eyes and dark brown, slightly wavy hair, which she wears in a practical, short, layered style. Her nose and lips are a little on the thin side, which can sometimes make her look a little severe unless she's smiling, but she is not unattractive. Her clothing, like her hair, is chosen for practicality. She generally opts for plain, well fitting, but not skin-tight, trousers, and a tank-top with a loose shirt, worn open, over the top of it, all in muted colours such as beige, grey or khaki. In a battle situation she adds a bullet-proof vest. On her feet she wears brown, synthetic leather boots with reinforced toe-caps and cleated crepe soles, which provide good grip on most surfaces, with the minimum of noise. The whole ensemble is topped off with a compact backpack containing assorted supplies, and a black synthetic leather belt holding a handgun holster on one side and an ammunition pouch on the other.

Personality:
Magda is not one for showing sentimentality. She has a very matter-of-fact, no-nonsense attitude towards colleagues and patients. Bedside manner is certainly not her strong point! However, she is a very competent medic, as well as being a brave and resourceful fighter when required, and has no qualms about using her medical expertise for the detriment of enemy personnel.

Magda does have feelings, even if she isn't good at expressing them. She is loyal to her colleagues and feels genuine affection for those she considers friends, even though they're more likely to find themselves on the receiving end of insults than any tender words.

She enjoys excitement and being in the thick of the action but is also still very much an intellectual at heart and in her free time tries to keep up with the latest advances in medical research, and is always on the lookout for new avenues of research. Since joining Fenris she has already published two papers based on her observations in the field.

Biography:
Magda was raised as the only child of physicists Heinrich and Ella Feinmann, who were involved in the construction of the new Alba Station in the Ascanius system, and were founding members of the colony there. Since, due to its short time in existence, facilities at the station were still rather limited compared to those of other colonies, when Magda expressed a desire to study medicine her parents sent her away to university in the neighbouring Silvius system. Since then she has rarely returned home.

After qualifying, she worked for several years in a hospital on the same station, before accepting a research post with Tondam Corporation, studying the interaction between human physiology and various new cybernetics technologies. One of the more successful projects was a device designed with military medics in mind: a prosthetic limb, connected to the nervous system and controlled by the user's will like any natural part of the body, and capable of being used both for medical treatment and as a weapon. When it was sufficiently reliable to begin human testing Magda volunteered to be one of the guinea pigs. It took some months to train her brain to control her new appendage, but eventually she could not only use it just as well as her original arm and hand, but could reliably operate the various treatment delivery systems contained within it. The initial testing phase having proved to be a success, the company wanted it to be tested in more military situations. Once again, Magda was happy to oblige. She was already very fit and, after some additional augmentation and training, she felt ready to go into action. The corporation found her a placement with one of the many military organisations within their customer base. She worked as a military medic for a year, sending back regular reports and biometric readings. By this time, Tondam had had acquired several more military volunteers and Magda was invited to return to her old post, but she had developed a taste for the adventurous life of a soldier, and had also realised that living and working with soldiers provided some very interesting opportunities for further study. After some long consideration she finally quit her job with Tondam (much to their annoyance - she was walking around with a whole slew of expensive augments, provided free of charge, and a lawsuit to reclaim some of the costs is still outstanding) and applied to join Fenris.

Equipment:
Tondam TDS13B experimental cybernetic drug and treatment delivery system. This prosthetic arm and hand unit can deliver a measured dose of 5 different substances, one from the tip of each finger, either as a high-pressure hypospray for subcutaneous injection of drugs, or as a low pressure emission for surface application. The jet diameters can be adjusted to drip or spray liquids, or apply thicker lotions or creams. Magda generally loads them with an analgesic, a wide-spectrum antibiotic and wide-spectrum antiviral, a sedative, and a gel which sets almost instantly to form a synthteic skin over wounds, which also promotes accelerated healing. Storage sacs for each substance are held within the length of the fingers and hand. Just above the wrist joint is a double-barrelled dart gun for effectively delivering anything that can be administered by syringe to a target up to 60 metres (or less reliably up to 100 metres) away. Propellant for both delivery systems is stored within the upper arm, and an additional, external canister of propellant (which Magda carries in her backpack) can be connected via a tube, to a valve near the shoulder. Additionally, a patient's pulse or temperature can be monitored through the fingers or, with the use of special pads, the chemical makeup of a patient's skin (or other surfaces, including non-organinc ones) can be analysed, and the result displayed on the back of the hand. All apertures close with a watertight seal when not in use. The arm is shielded from EM radiation and is stronger than a normal biological arm of equivalent size.

Tondam SAH1302 semi-automatic handgun which, like Cormag's, is usually loaded with armour-piercing rounds.

Ammo pouch containing cartridges for the handgun and additional darts for the wrist gun.

Backpack containing assorted medical supplies.

Additional augments:
Retinal implants that allow improved night vision and focus down to the microscopic level.
Bones infused with Tondam's latest experimental alloy, which make them almost unbreakable.



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 Post subject: Deuterium Genesis
PostPosted: 26 Feb 2012, 01:33 
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It seems everyone likes enhanced vision (laugh)

(And it seems like Wulf is the only unaugmented character so far)

EDIT: Also want to mention we're looking at Deus Ex: Human Revolution as inspiration, particularly in augmentations. I do like how they portrayed it, so if you're not sure how we're (or I'm) envisioning them, its a good place to start.


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 Post subject: Deuterium Genesis
PostPosted: 26 Feb 2012, 07:51 
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[QUOTE=Mow Mow;207935]
(And it seems like Wulf is the only unaugmented character so far)
[/QUOTE]

Right now it's three robots for charlie *shot*



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 Post subject: Deuterium Genesis
PostPosted: 28 Feb 2012, 04:53 
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Forgot to mention this, but I've set up a wiki to organize information. (I'm an organization freak and I like writing random things)https://sites.google.com/site/cylsrp/home


It's currently set to view only for guests but I think if you request permission I can add your email to the edit list. It's also in a very rough shape >_<;;


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 Post subject: Deuterium Genesis
PostPosted: 28 Feb 2012, 13:03 
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I'll try to make time to reply in the RP thread when I get home tonight. For now, though, I'll just read and store the action in the back of my brain for contemplation.



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 Post subject: Deuterium Genesis
PostPosted: 28 Feb 2012, 14:21 
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Yeah, take your time :D



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 Post subject: Deuterium Genesis
PostPosted: 28 Feb 2012, 15:35 
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For reference, I generally get home around 6:30 EST.



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 Post subject: Deuterium Genesis
PostPosted: 28 Feb 2012, 18:44 
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yeah, no worries.



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 Post subject: Deuterium Genesis
PostPosted: 28 Feb 2012, 19:37 
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I am assuming this is still open?


Name: Colin Twitchall AKA: Twitch, Boom Boom, Crispy

Gender: Male


Height: 1.22m


Weight:
56k

Birthplace (System):
[font=verdana]Venalin Alpha System
[/font]
Birthplace (Sector):
Feror

Affiliation:
Fenris

Appearance: They say that appearances can be misleading. Well, whoever said that, must have laid eyes on this man. At barely over a meter, and lean and wiry, one would more expect him to be hiding a pot of gold. The long, flaming red hair doesn't help, nor does the long goatee. His hair is kept tied back usually, for safety purposes.
Depite his Leprechaun looks, the most striking features, are the eyepatch over his left eye, the scars that seem to cover the left side of his upper body, but most standing out would be his right arm, which is a metallic replacement.
As far as style goes, simple green or black pants, usually BDU or cargo, the more pockets the better. He wears a battle harness, filled with all manners of explosives, detonators, knives, and other assorted fun. a bomber jacket usually covers the ensemble, as well as a black tee, emblazoned with a radioactive symbol.

Personality: Stable. Friendly. Trustworthy. These words have never been uttered describing Twitch. A childhood on a remote mining colony have left him paranoid, vicious, and a bit of a loner. This doesn't mean he's anti-social, just a bit leery of to others, until they prove themselves to him.

Biography: Growing up in the ass end of the universe can hard. Growing up in the ass end of the universe, as an orphan on a remote mining dome would buckle weaker souls. Stealing food, living in abandoned tunnels, essentially being a human rat can wear on a person's mind. When he became old enough, he starting working in the mines, finding a knack for laying explosives. Soon, he found himself the lead pyrotechnician for the night crew, before the company transferred him to an engineering team, building tunnels, and underground facilities. He gained accolades for his hands-on technique, and
precision blows. Sadly, however his projects drew attention of saboteurs... One such job, he was blasting tunnels through a mountain range when he discovered that someone had tampered his rig to blow, with several hundred people still in the tunnel, including High ranking officials. The pack went off while he was defusing it, saving most of the workers, but collapsing the tunnel. Days later, during the frantic rescue, a mangled Colin clawed his way out of the wreckage, nearly lost in a an adrenline fueled state. After his recovery, He was selected to recieve augmentation, although rather against his own will. He chose to go freelance, rather than return to the corporations.


Augmentations: Missing eye was replaced with a scanning appliance designed to pinpoint weakness in physical structures, as well as the standard enhanced vision.
Enhanced Strength, Armor, and impact absorption.

Equipment: a wide array of explosives, many handbuilt, plasma grenades, Napalm sprayers,
a pair of well worn combat knives, worn on his back, under his coat.
When the situation calls for it, he employs a rocket launcher, nicknamed " The Big Bang".

Tropes: (I made these up myself.)
'Splody!
Tunnel Rat
Catch Me Lucky Charms





-=-=Cassius is better at bending reality than I am.=-=-
-=-=And has a bigger penis than Cata, but clearly, not Piggie.=-=-
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" If we weren\'t meant to eat meat, The why is Pork so fucking delicious?"


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 Post subject: Deuterium Genesis
PostPosted: 28 Feb 2012, 20:17 
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Yeah, this was probably the best time to still get in ^^. I'd just ask you to reformat your post, I think you fell prey to the weird behaviour of this board towards script blockers.



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 Post subject: Deuterium Genesis
PostPosted: 28 Feb 2012, 20:22 
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Also want to mention that fire on a confined vessel with a finite air supply (such as a space station) is a VERY BAD idea. But I guess if you really like it, it could slide I guess. As for my reasoning, see Apollo 1 >_<;;

http://en.wikipedia.org/wiki/Apollo_1


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 Post subject: Deuterium Genesis
PostPosted: 28 Feb 2012, 22:14 
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well poo crackers. will fix. I tried doing to the normal way, and it went nuts.



-=-=Cassius is better at bending reality than I am.=-=-
-=-=And has a bigger penis than Cata, but clearly, not Piggie.=-=-
Image
" If we weren\'t meant to eat meat, The why is Pork so fucking delicious?"


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 Post subject: Deuterium Genesis
PostPosted: 29 Feb 2012, 13:20 
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Er - sorry. When I posted that I would post when I got home, I was forgetting the fact that my house has reached out internet usage cap for this month, and our internet is shut off until the first. >.>



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 Post subject: Deuterium Genesis
PostPosted: 29 Feb 2012, 22:56 
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ve an Internet cap? and you haven't slaughtered whoever's responsible for this yet?



-=-=Cassius is better at bending reality than I am.=-=-
-=-=And has a bigger penis than Cata, but clearly, not Piggie.=-=-
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" If we weren\'t meant to eat meat, The why is Pork so fucking delicious?"


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 Post subject: Deuterium Genesis
PostPosted: 29 Feb 2012, 23:52 
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Yes. I'll slaughter all of comcast.



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 Post subject: Deuterium Genesis
PostPosted: 01 Mar 2012, 09:41 
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*Grants Katatouille access to his personal armory*



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 Post subject: Deuterium Genesis
PostPosted: 01 Mar 2012, 11:09 
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Eww, Comcast : \


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 Post subject: Deuterium Genesis
PostPosted: 01 Mar 2012, 13:06 
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[QUOTE=ScoutingProbe;208011]*Grants Katatouille access to his personal armory*[/QUOTE]

Sweet. I've always wanted one of these. *picks up rocket launcher*



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 Post subject: Deuterium Genesis
PostPosted: 02 Mar 2012, 15:18 
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Should mention that I'm swamped with work-stuffs right and so updating the wiki is rather low on my priority list. Things should ease up a bit for me by next week, but I won't be in the clear into mid-late March. Can post but they won't be long or detailed, I don't really have the time or brainpower to spare at this point in time. Sorry guys >_<;;


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 Post subject: Deuterium Genesis
PostPosted: 10 Mar 2012, 17:18 
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Having just seen the request to Piggie in the chatbox, I was just wondering what people might think of an arrangement that was introduced in a couple of RPs on the Comm: if someone couldn't get on to post then after a certain amount of time (I think it may have been about a week), the leader (or some other nominated person) was allowed to auto their character if necessary to allow the RP to progress.



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 Post subject: Deuterium Genesis
PostPosted: 11 Mar 2012, 11:57 
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We were thinking to do just that, but we wanted to give him a little time.



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