All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 79 posts ]  Go to page Previous  1, 2, 3, 4  Next
  Print view Previous topic | Next topic 
Author Message
PostPosted: 22 Jan 2012, 15:58 
User avatar
Veteran

Joined: 29 Jan 2008, 01:00
Posts: 7600
Location: Caliburn Battlegroup, Crown Station, Vedria
Medals: 9
Master Debater (1) Lovable Asshole (2) Too Sexy For This Site (1) Brave New Worlds (1) The Comm's Fanart Contest (1)
Most Badass (1) Master Debater (1) Interwebz Anonymous (1)
Has thanked: 0 time
Been thanked: 1 time
Butea and Rothkurin are the two islands south west of Takara. Butea is the bigger one. Mersdon is the island between Callindria/Tierra and Takara. I don't have an exact scale, but it's about 750 km from the coast of Callindria to Aetoria, and about 800 km to Varsovia.



"Those are brave men," he told Ser Balon in admiration. "Let's go kill them."
-Tyrion Lannister, A Clash of Kings


 Profile  
 
PostPosted: 22 Jan 2012, 18:40 
User avatar
Veteran

Joined: 30 Nov 2010, 01:00
Posts: 2508
Location: Irir Lilla, Izinia
Medals: 3
Best Newcomer (1) Most Serious (1) The Merger Contest (1)
Has thanked: 0 time
Been thanked: 43 times
I take it somebody was fond of Poland, at one Time or another; this, or there is a very odd coincidence as Varsovia resembles the French Name of a certain Polish City.



Joy-Ling of DeviantArt made the Trainer Creator used in making this Avatar: Try it!


 Profile  
 
PostPosted: 22 Jan 2012, 18:55 
User avatar
Veteran

Joined: 29 Jan 2008, 01:00
Posts: 7600
Location: Caliburn Battlegroup, Crown Station, Vedria
Medals: 9
Master Debater (1) Lovable Asshole (2) Too Sexy For This Site (1) Brave New Worlds (1) The Comm's Fanart Contest (1)
Most Badass (1) Master Debater (1) Interwebz Anonymous (1)
Has thanked: 0 time
Been thanked: 1 time
Varsovia was Ethan's name. I kept it because of the inherent irony of making the Elfnazi capital named after Warsaw. And yes, someone was, and remains rather fascinated by the old Polish-Lithuanian Commonwealth when they made the League of Antar.

[spoiler]That someone was/is me.[/spoiler]



"Those are brave men," he told Ser Balon in admiration. "Let's go kill them."
-Tyrion Lannister, A Clash of Kings


 Profile  
 
PostPosted: 22 Jan 2012, 22:03 
User avatar
Administrator

Joined: 27 Jan 2008, 01:00
Posts: 10164
Location: Lexington, Zettler, Germania
Medals: 20
Most Valuable Mercer (1) Author (5) Best RPer (4) Absentee (1) Reviewer Extraordinaire (1)
Most Creative (1) Brainiac (1) 2008 Mercury Art Contest (1) Zombie Apocalypse (1) Best Digital Artist (2)
Best Scenario Creator (1) Roy Mustang Award (1)
Has thanked: 83 times
Been thanked: 70 times
[QUOTE=Albert Clare;207073]I take it somebody was fond of Poland, at one Time or another; this, or there is a very odd coincidence as Varsovia resembles the French Name of a certain Polish City.[/QUOTE]
Wikipedia wrote:
Other names for Warsaw include Warschau (German and Dutch), Varsovia (Spanish and Latin), Varsovie (French), Varsavia (Italian)...
It was for the Latin, since, IIRC, at the time Old Calligia had Roman influences and I like Latin. The irony that I find now is that Tierra is mcuh more Spanishy than it used to be. So Varsovia is more Tierran in the to-date setting than anything else.



Image


 Profile  
 
PostPosted: 22 Jan 2012, 22:19 
User avatar
Veteran

Joined: 30 Nov 2010, 01:00
Posts: 2508
Location: Irir Lilla, Izinia
Medals: 3
Best Newcomer (1) Most Serious (1) The Merger Contest (1)
Has thanked: 0 time
Been thanked: 43 times
Nothing wrong with that, though — for one of my own Projects, I have Countries named after those which once composed Austria-Hungary (or which appeared on old Maps surrounding it).



Joy-Ling of DeviantArt made the Trainer Creator used in making this Avatar: Try it!


 Profile  
 
PostPosted: 24 Jan 2012, 11:02 
User avatar
Member

Joined: 11 Jan 2012, 03:02
Posts: 58
Has thanked: 0 time
Been thanked: 0 time
There was a period where I used to name places after subway stations from the Hong Kong MTR and the Paris Metro. :P


 Profile  
 
PostPosted: 25 Jan 2012, 06:10 
User avatar
Veteran

Joined: 29 Jan 2008, 01:00
Posts: 7600
Location: Caliburn Battlegroup, Crown Station, Vedria
Medals: 9
Master Debater (1) Lovable Asshole (2) Too Sexy For This Site (1) Brave New Worlds (1) The Comm's Fanart Contest (1)
Most Badass (1) Master Debater (1) Interwebz Anonymous (1)
Has thanked: 0 time
Been thanked: 1 time
Another post: GOIN' UP! Poorly sketched map of Callindria to follow.

5.0: Callindria
Government: Absolute Monarchy
Ruler: King Antonio IV
Population: 35 000

The island of Callindria proper is a roughly triangular shape approximately 60 km along its longest axis. It is blessed with a mild, warm climate and an overabundance of high quality iron ore. Much of the island is covered in deciduous forest, though a large portion of it has been cut down to feed Callindria's forges. A series of high hills, known commonly as The Shield Wall, stretch from the northern point of the island along the eastern coast, splitting the island roughly in two. Two large rivers, the River Callin and the River Spada, further divide the island. Callindria is also blessed with two natural protected harbours, one at the mouth of the river Callin and another on the eastern side of the Shield Wall, Falcata Bay.

5.1: History
Callindria is named after Caille Linne (Callin), First Duke of Zi'enne and father of the founder of the Zi'enne Dynasty, the current rulers of the Kian'Zi. 450 years ago, during the last war between Kian and Takara, the Duke of Zi'ene won a major naval battle off the coast of the island, securing the island as a Kian naval base for the duration of the war. The capital city, Callin's Gllory, was named in his honour. Civil War followed the outbreak of peace and the Kian withdrew from the island, leaving their excellent naval facilities in the hands of their hired Calligian and Mhidi'yossi migrant workers. These workers would become the foundation of modern Callindria.

For much of its history, Callindria has been ruled by House Orodini. With the support of the Order of Saint Ludovico, the Orodini kings kept a firm grip on power. A seperate office, that of the Archon, was created as a safeguard. In the case of an inept or insane heir apparent, the Archon could invalidate the succession and pick a new heir. Naturally, keeping the Archon loyal to the Royal House was a major priority. Eighty years ago, the last of the Orodini kings failed to keep his Archon's loyalty. A rival family, House Kauronna, bribed the Archon to deliver them the throne. House Kauronna rules Callindria to this day. House Orodini naturally wants this situation to change. Under Duke Matteo d'Orodini, they carefully plot their return to the throne.

5.2: Factions
THE TRADES GUILD
Callindria is famed for its swords. Fine duelling blades are its main export and Callindrian steel is second only to the blade masters of Takara. The sword makers and the trading houses which export Callindrian blades world wide hold immense power, as do the mining guilds which bring out the iron from which the steel is made. Under the umbrella of the Trades Guild, these groups all-but run the Callindrian economy.

THE TWELVE COMPANIES
Callindria's military is known officially as the Most Honourable Sworn Companies of Callindria, they are more commonly referred to as The Twelve Companies. These are divided into two elite Guards companies, five line companies and five reserve companies. Each appoints its own captain, but must answer to the Lord Colonel, appointed by the King. During peacetime, the Twelve Companies have a paper strength of about 800, however, rampant corruption has led to massive embezzlement. The Twelve Companies actual strength is more like 450, with the pay and outfitting costs of the remainder going directly to the pockets of their commanding officers.

THE ORDER
The Order of Saint Ludovico is the only Order-Militant active on Callindria. Originally the protectors of the Royal House, the Order stayed loyal to House Orodini even as they lost the throne. Composed of about a dozen Knights and about fifty seekers, acolytes and servants, the Knights of Saint Ludovico are a relatively small order. However, the noble birth of their members, along with their baneworked armour and weapons make them a powerful force in Callindrian politics.

THE BLACK BRAVOS
Lastly, there are the Black Bravos, an informal club of hotheads, mercenaries, rakehells and adventurers. Unofficially sanctioned by the crown, the Black Bravos each carry a "black blade", a dulled sword made of blackened steel. Black Bravos reserve the right to duel each other using these swords - never to the death - as proof of their skills with a blade. Bravos are expected to keep to a strict code of honour and can only rise through the ranks through continuous good conduct and victory in duels against their superiors. Membership in the Bravos is proof to possible employers and associates of a person's physical capability, integrity and trustworthiness. Higher ranking members of the Black Bravos are often contracted for jobs by noble houses or the King himself.

5.3: Settlements and Regions:
CALLIN'S GLORY
Pop. 7500
The capital of Callindria is relatively small in comparison to the great cities of Takara or Kian. However, Callin's Glory, sitting at the mouth of the River Callin, is the largest settlement on Callindria. It is the largest port on the island and is usually the main terminus for the sword trade. The city is surrounded by high and strong stone walls and a series of small Kian-era redoubts. Quays dominate the city's waterfront and the headquarters of the Trades Guild. The harbour is dredged to over ten metres deep, even at the edge of the coast, a legacy of the city's days as a major Kian naval base. Callin's Glory is overlooked by the towering granite bulk of the Sword Keep, the seat of the Kings of Callindria. Made up of three semi-cylindrical towers with a courthouse in between, the Keep is drafty, uncomfortable and dark, but an undeniably formidable fortress.
Callin's Glory also marks the intersection of Callindria's main highways; the Salt Road and the Sabre Road, which lead north to Port Ironwall and south to Castellio respectively.

PORT IRONWALL
Pop. 4750
The great naval victory that gave Callin's Glory its name did not entirely leave the area without souvenirs. During the battle, two massive Takaran troopships collided into each other and drove themselves ashore. Although the survivors were captured and executed by the victorious Kian, the mostly-intact hulls of their ships remained, the heavy timbers enchanted to iron-hardness and resistant to the elements and time. Over the past three centuries years, settlers would build houses in the shadow of the wrecked ships, converting them to town walls and a breakwater. Today, the hollowed-out hulls of the two ancient ships now house thousands of Callindrians and a small protected harbour within the protection of its "walls".

CASTELLIO
Pop. 3000
Unlike the other two major settlements on Callindria, Castellio is not a working port. Instead, this sprawling, pleasant, unwalled town at the mouth of the River Spada serves as a retreat and a resort town. It is shielded from the Easterlies by the bulk of the Shield Wall and very close to the noble estates which make up most of the southern half of the island. Castellio is dominated by nearly four dozen large manor houses, which serve as the headquarters and residences of noble houses, guildmasters and other such distinguished persons. As a result, Castellio relies almost entirely on the patronage of the rich and powerful.

FURNACECAMP
Pop. 450 + 250 (in outlying mining camps)
In the shadow of the iron-rich Ferriano Hills (the northern portion of the Shield Wall) lies the ramshackle stone huts of Furnacecamp. Here, loggers feed trees from the nearby forest to feed the insatiable blast furnaces which give the camp its name. Miners bring ore from their camps in the hills to be smelted into iron ingots, to be transported to Callin's Glory to be turned into steel for Callindria's famed swords. While Furnacecamp itself is permanent, the mining camps that give it reason for existence are ramshackle tent-villages, constantly on the move.

THE HOSTELS
Despite Callindria's small size, it still takes three days to travel from Port Ironwall at the very northernmost tip to the southern fortress of Sabrepoint. As a result, the Kings of Callindria have long funded and maintained three hostels along the main roads (Spraywater and Ironroad on the Salt Road and Stonecross on the Sabre Road), all three are fortified stone buildings with a small garrison of guards and a handful of cooks, stableboys and servants on hand to allow travellers and merchants a respite from their travels.

SABREPOINT
Solid and imposing, Sabrepoint Fortress rivals the Sword Keep in size and defensibility. The headquarters of the Order of Saint Ludovico, this powerful fortress was built with the aid of Takaran advisors, as it is situated on the southernmost point of the island (and thus, the point closest to Kian). Made of three overlapping layers of defences, Sabrepoint Fortress also houses a "The Sabre", a massive Takaran-made Runecannon capable of reliably hurling a 45kg iron ball into a ship-sized target over three kilometres away. The fortress is usually only inhabited by the Order of Saint Ludovico, leaving its walls severely undermanned.

STEELPOINT
A much smaller fortress on the Eastern side of the Shield Wall, Steelpoint has no road access to the rest of the island on the other side of the mountains. Thus, it must rely on the half a dozen fishing settlements along nearby Falcata Bay for provisions. It exists mostly as a fortified warning post, to protect from invasion from the East, and hold off invaders long enough for help to arrive from Callin's Glory. This fortress is manned by the Steelpoint Yeomanry, one of the Twelve Companies, and the ones which is closest to its paper strength. Despite this, Steelpoint is still undermanned and a lack of funding in recent years have meant that its defences have begun to fall into disrepair.

FALCATA BAY
Southwest of Steelpoint lies the broad curve of Falcata Bay. A well-protected body of water, the bay is nonetheless impossible to run shipping through, as the bay itself rarely exceeds three or four metres in depth. However, a series of fishing villages have sprung up along the coast. These villages rarely exceed a dozen or so wooden shacks housing one or two hundred inhabitants, and trade mostly either with the garrison at Steelpoint or make a short boat journey to Castellio to the south. The villages themselves are extremely poor and have more interest in feeding themselves than in the politics of the realm at large.

THE SHIELD WALL
It would be exceedingly generous to refer to the Shield Wall as a "mountain range". The 80 km long chain of steep foothills which cuts Callindria in half barely reach 200 metres above sea level. Nonetheless, these mountains are the heart of Callindria's economy. They are full of the iron that goes into Callindria's famed blades. The Shield Wall actually continues on past the coast itself, extending north into a rock reef known as "the Basket Hilt", a formation which has wrecked dozens of ships over the centuries.

THE ROYAL DEMESNE
East of Callin's Glory lies the personal lands of the Royal House. King Antonio IV maintains a large hunting lodge and game preserve in the shadow of the Shield Wall. In addition, a series of large estates provide food to Callin's Glory and extra income to supplement the King's personal allowance from the treasury. These estates, dating from before the takeover, allow the Royal House to maintain power independent of the nobility. The Royal Demesne is heavily patrolled by no less than two of the Twelve Companies, and although open to all, security is quite heavy.

THE ESTATES
The majority of Callindria's noble estates are to the South of Callin's Glory, along the Sabre Road. These lands and noble holdings, overlooked by elegant mansions and ancient keeps, provide the majority of Callindria's food supply. Although still partially reliant on foreign imports, the island can still feed itself relatively well thanks to this patchwork of plantations and ranches. This also means that the people of the island are beholden to the nobility, who literally control their stomachs through their food supply.



"Those are brave men," he told Ser Balon in admiration. "Let's go kill them."
-Tyrion Lannister, A Clash of Kings


 Profile  
 
PostPosted: 25 Jan 2012, 06:27 
User avatar
Veteran

Joined: 29 Jan 2008, 01:00
Posts: 7600
Location: Caliburn Battlegroup, Crown Station, Vedria
Medals: 9
Master Debater (1) Lovable Asshole (2) Too Sexy For This Site (1) Brave New Worlds (1) The Comm's Fanart Contest (1)
Most Badass (1) Master Debater (1) Interwebz Anonymous (1)
Has thanked: 0 time
Been thanked: 1 time
Rough map for you. I sketched this out when I was still brainstorming for the RP.
Image
One more post left before signups, on war in the Infinite Sea, so y'all don't get your asses killed in the first fight you get into.



"Those are brave men," he told Ser Balon in admiration. "Let's go kill them."
-Tyrion Lannister, A Clash of Kings


 Profile  
 
PostPosted: 25 Jan 2012, 11:26 
User avatar
Administrator

Joined: 27 Jan 2008, 01:00
Posts: 10164
Location: Lexington, Zettler, Germania
Medals: 20
Most Valuable Mercer (1) Author (5) Best RPer (4) Absentee (1) Reviewer Extraordinaire (1)
Most Creative (1) Brainiac (1) 2008 Mercury Art Contest (1) Zombie Apocalypse (1) Best Digital Artist (2)
Best Scenario Creator (1) Roy Mustang Award (1)
Has thanked: 83 times
Been thanked: 70 times
[QUOTE=Cataphrak;207121]One more post left before signups, on war in the Infinite Sea, so y'all don't get your asses killed in the first fight you get into.[/QUOTE]
This is why I already had started brainstorming a backup char anyway. I'd bet 4:1 odds I'll need it. That last info post really expounded on things relevant to that char, though. Needs to be scrapped and redone.



Image


 Profile  
 
PostPosted: 25 Jan 2012, 15:09 
User avatar
Veteran

Joined: 30 Nov 2010, 01:00
Posts: 2508
Location: Irir Lilla, Izinia
Medals: 3
Best Newcomer (1) Most Serious (1) The Merger Contest (1)
Has thanked: 0 time
Been thanked: 43 times
I've one stewing myself as well, but this latest Post had necessitated a bit of Adjustment to the Recipe...



Joy-Ling of DeviantArt made the Trainer Creator used in making this Avatar: Try it!


 Profile  
 
PostPosted: 25 Jan 2012, 20:16 
User avatar
Dino

Joined: 10 Jun 2008, 15:55
Posts: 10840
Medals: 20
Staffer of the Year (5) Best RPer (2) Best Poster (2) Best Traditional Artist (1) Brainiac (1)
2009 Mercury Art Contest (1) The Merger Contest (1) 10th Anniversary Art Contest (1) Most Helpful (4) Loyalist (1)
Most Mature (1)
Has thanked: 72 times
Been thanked: 42 times
I've been thinking about one for several days, but couldn't progress with any background or detail until I had a lot of questions answered, a number of which have now been resolved, though I still have a lot of queries. I'll ask the ones whose answers might be relevant to others here (though they will probably also make it very clear what sort of character considering).

1) Do the home islands of the Islander elves come under the jurisdiction of Takara, or are they completely independent?

2) Are naming conventions there the same as for Takaran elves, and what are the orthographical conventions for the "altered spelling" of the German?

3) Your background info has indicated a lot of political machinations and conflict going on at the higher levels, but it probably wouldn't be realistic for all characters to be important nobles or high-ranking military officers. Do you see opportunities for full involvement in the RP for civilian commoners, or are you envisaging an RP revolving largely around military activities?

4) Can you expound a little more upon the use of magic? We know that it only works on living or dead materials, rather than those of inanimate origins (except for enchantments on weapons etc.), but what sorts of effects can be created? You've mentioned carving and hardening wood, and breaking bowstrings. What about things like influencing a person's mind, changing something's appearance, concealment spells, or any number of other things that could be done to living creatures? Also, can elemental effects be achieved? I know the elements themselves aren't organic, but organic materials could be affected by them, such as setting fire to something, or creating a powerful wind to blow something away. And how much training do you reckon would typically be required to achieve what level as a caster?

5) What's the ethnic background of the native Callindrians? I'm assuming they're human. Do they stem originally from any of the major powers in the world, or are they completely unconnected?

6) Who lives on that large island to the north-west of Callindria?

That's all that's been going through my mind so far, but I shall probably have other questions later.



Image


 Profile  
 
PostPosted: 25 Jan 2012, 21:07 
User avatar
Administrator

Joined: 27 Jan 2008, 01:00
Posts: 10164
Location: Lexington, Zettler, Germania
Medals: 20
Most Valuable Mercer (1) Author (5) Best RPer (4) Absentee (1) Reviewer Extraordinaire (1)
Most Creative (1) Brainiac (1) 2008 Mercury Art Contest (1) Zombie Apocalypse (1) Best Digital Artist (2)
Best Scenario Creator (1) Roy Mustang Award (1)
Has thanked: 83 times
Been thanked: 70 times
If it helps, (2) I turn first to Dutch for figuring out a good Takaran feel. Imagine you're a German phonetically writing what you hear a Dutch person speaking. This is why, I would say, you see a good deal of "dir" instead of "der", "vam" (van) instead of "von", "Rich" instead of "Reich" and so forth.

Last I was aware, (4) everything you mentioned as far as the abilities of magic are concerned are possibilities. The Takarans, if I am not mistaken, are particularly adept at the mental magicks you mentioned, owing no doubt to the inherent connection they have to the bane. Maximillian vam Holt has been known to use the mindlash to discipline especially errant troops, if I recall correctly. That, strictly speaking, is still a physical effect to the brain, but I can easily see making the jump.

If I understood Cata properly, then (5) the ethnic makeup of Callindria is similar to that of Tierra to the north (a now indepedent ethnicity originally spawning from a melting pot of Mhidi'yossi and Old Calligian). Culturally, I believe it is also similar to Tierra, but with significant inroads from Takara and the Kian, owing to the island's location.

These are, of course, my recollections and reasonings; Cata's Word of God, obviously.



Image


 Profile  
 
PostPosted: 25 Jan 2012, 22:26 
User avatar
Veteran

Joined: 30 Nov 2010, 01:00
Posts: 2508
Location: Irir Lilla, Izinia
Medals: 3
Best Newcomer (1) Most Serious (1) The Merger Contest (1)
Has thanked: 0 time
Been thanked: 43 times
I've a few Questions more, largely in the same Vein as Dino's.

Can Banecasters permanently alter their own Apperance (as in, an Elf making himself look as though he were Human by changing the Shape of his Ears)? I would gather this to be at least theoretically possible, though anticipate that it may have some unpleasant Side-effects. If there are any, what are they?

How are Islander Elves generally viewed by Humans? Further, are there any native to Callindria? And, if they are, indeed, capable of changing the Shape of their Ears, would they be able to pass for Humans?



Joy-Ling of DeviantArt made the Trainer Creator used in making this Avatar: Try it!


 Profile  
 
PostPosted: 26 Jan 2012, 01:25 
User avatar
Veteran

Joined: 29 Jan 2008, 01:00
Posts: 7600
Location: Caliburn Battlegroup, Crown Station, Vedria
Medals: 9
Master Debater (1) Lovable Asshole (2) Too Sexy For This Site (1) Brave New Worlds (1) The Comm's Fanart Contest (1)
Most Badass (1) Master Debater (1) Interwebz Anonymous (1)
Has thanked: 0 time
Been thanked: 1 time
Dino:
1: The Islander Kingdoms are just that, kingdoms, entirely independent on paper from the Altrichs, but they are still beholden to the Aldkizern's foreign policy, like Takara's human neighbours.
2: Ethan answered this one pretty well.
3: The high-level politics will mostly be a backdrop for the RP events, but various powerful men and women will require the PC's skills and specialties on occasion. It is likely that some or all of you will get swept up in the machinations which will crisscross Callindria.
4: Ethan's pretty much answered this one. The only limitations are casting on yourself, or on inanimate objects. Calibre is based on potential and is measured at birth. It is not determined by training.
5: Callindrians are Kian, Calligian and Mhidi'yossi for the most part. Culturally, they're renaissance Italy, with Spanish and German influences.
6: The island to the north-west is Mersdon.

Albert:
1: Casters can't cast on themselves. If you try, the bane leads into a feedback loop. It IS possible to cancel it out, but it's much like doing surgery on yourself. The shock will probably kill you before you can fix it.
2: Islander elves are "native" to their own islands, mostly to the west of Takara. There are none native to Callindria. Islander elves tend to be isolationists. They're haughty and arrogant, but that's very much thanks to close relations with their Takaran bretheren. They command all the contempt that Takaran elves do from humans, but none of the respect or fear. They cannot pass for humans. Even if they could it would be considered very deviant, like a human trying to turn themselves into a dog.



"Those are brave men," he told Ser Balon in admiration. "Let's go kill them."
-Tyrion Lannister, A Clash of Kings


 Profile  
 
PostPosted: 26 Jan 2012, 11:04 
User avatar
Dino

Joined: 10 Jun 2008, 15:55
Posts: 10840
Medals: 20
Staffer of the Year (5) Best RPer (2) Best Poster (2) Best Traditional Artist (1) Brainiac (1)
2009 Mercury Art Contest (1) The Merger Contest (1) 10th Anniversary Art Contest (1) Most Helpful (4) Loyalist (1)
Most Mature (1)
Has thanked: 72 times
Been thanked: 42 times
[QUOTE=La'Paulshanda;206958]The only limitation to an Elf's ability to manipulate the Bane is the degree of training they have undergone.[/QUOTE][QUOTE=La'Paulshanda;207144]Calibre is based on potential and is measured at birth. It is not determined by training.[/QUOTE]How are these two statements reconciled?

La'Paulshanda;206958 wrote:
Although they tend to be humbler than Takaran Elves, they are stereotyped as less sophisticated

La'Paulshanda;207144 wrote:
They're haughty and arrogant, but that's very much thanks to close relations with their Takaran bretheren.
Do I take it from this that Islander Elves are humbler by Elf standards, but still come across as haughty and arrogant to humans?

Another question I forgot to ask yesterday: I was wondering about professions and industry in Elf society. Do they engage in everything that you'd find in human society, or do they focus more on those jobs that can make use of the bane, and subcontract or import things that involve mining, metalworking, engineering, etc? Since you described Islander Elves as "isolationist", I'm guessing the former.



Image


 Profile  
 
PostPosted: 26 Jan 2012, 15:07 
User avatar
Veteran

Joined: 29 Jan 2008, 01:00
Posts: 7600
Location: Caliburn Battlegroup, Crown Station, Vedria
Medals: 9
Master Debater (1) Lovable Asshole (2) Too Sexy For This Site (1) Brave New Worlds (1) The Comm's Fanart Contest (1)
Most Badass (1) Master Debater (1) Interwebz Anonymous (1)
Has thanked: 0 time
Been thanked: 1 time
Dino:
1: Elves are not measured by the calibre system. Humans are born with hard limits on their ability to use the Bane. Elves aren't.
2: This is correct. This has something to do with the fact that Islander Elves often act as if their little patch of land is the centre of the Infinite Sea, while politically, there is a good case to be made that Takara IS the centre of the Infinite Sea.
3: Elves can't use the Bane to manipulate non-living objects, so most industrial tasks have to be done the old fashioned way. Takaran industrial machinery is known for having finer parts, allowing for greater mechanical advantages - which both mean that they can be operated with less effort, and that they take something like three times the effort and man-(or elf-)hours to fabricate. They make use of the Bane as they can and many professions are rendered redundant (there are no surgeons in Takara, nor are there a great abundance of clerks or barbers). Takara also has effective gender equality (Are YOU going to tell a woman to stay in the kitchen when she is perfectly capable of burning your face off with her mind?) because of the societal focus on the bane, and not upper-body strength. The Richshyr does not discriminate openly, although it certainly helps to be tall and pretty.
Elves do not commonly subcontract work to Human firms. They have, on occasion, been known to enter into partnerships with human companies, but these are usually either temporary alliances of convenience or a front for Imperial Intelligence.



"Those are brave men," he told Ser Balon in admiration. "Let's go kill them."
-Tyrion Lannister, A Clash of Kings


 Profile  
 
PostPosted: 26 Jan 2012, 15:42 
User avatar
Member

Joined: 11 Jan 2012, 03:02
Posts: 58
Has thanked: 0 time
Been thanked: 0 time
May I ask the question that must not be asked? :P

In addition, what kind of weaponry are we looking at? What's common, uncommon, and/or rare? And how about mounted cavalry (if there is any?) I suppose means of transportation would be related to this as well.


 Profile  
 
PostPosted: 26 Jan 2012, 15:48 
User avatar
Veteran

Joined: 29 Jan 2008, 01:00
Posts: 7600
Location: Caliburn Battlegroup, Crown Station, Vedria
Medals: 9
Master Debater (1) Lovable Asshole (2) Too Sexy For This Site (1) Brave New Worlds (1) The Comm's Fanart Contest (1)
Most Badass (1) Master Debater (1) Interwebz Anonymous (1)
Has thanked: 0 time
Been thanked: 1 time
1: Technically yes, but grossly impractical, not much fun and highly unrecommended.
2: My next post will cover that in detail.



"Those are brave men," he told Ser Balon in admiration. "Let's go kill them."
-Tyrion Lannister, A Clash of Kings


 Profile  
 
PostPosted: 26 Jan 2012, 18:21 
User avatar
Member

Joined: 11 Jan 2012, 03:02
Posts: 58
Has thanked: 0 time
Been thanked: 0 time
I'll do it anyway, muahahahahhahaha~


 Profile  
 
PostPosted: 26 Jan 2012, 18:27 
User avatar
Administrator

Joined: 27 Jan 2008, 01:00
Posts: 10164
Location: Lexington, Zettler, Germania
Medals: 20
Most Valuable Mercer (1) Author (5) Best RPer (4) Absentee (1) Reviewer Extraordinaire (1)
Most Creative (1) Brainiac (1) 2008 Mercury Art Contest (1) Zombie Apocalypse (1) Best Digital Artist (2)
Best Scenario Creator (1) Roy Mustang Award (1)
Has thanked: 83 times
Been thanked: 70 times
Are you going to commit to joining when signups open, then? :3



Image


 Profile  
 
PostPosted: 26 Jan 2012, 18:32 
User avatar
Veteran

Joined: 29 Jan 2008, 01:00
Posts: 7600
Location: Caliburn Battlegroup, Crown Station, Vedria
Medals: 9
Master Debater (1) Lovable Asshole (2) Too Sexy For This Site (1) Brave New Worlds (1) The Comm's Fanart Contest (1)
Most Badass (1) Master Debater (1) Interwebz Anonymous (1)
Has thanked: 0 time
Been thanked: 1 time
In a few days, after my next Lore Post, most like.



"Those are brave men," he told Ser Balon in admiration. "Let's go kill them."
-Tyrion Lannister, A Clash of Kings


 Profile  
 
PostPosted: 26 Jan 2012, 19:05 
User avatar
Dino

Joined: 10 Jun 2008, 15:55
Posts: 10840
Medals: 20
Staffer of the Year (5) Best RPer (2) Best Poster (2) Best Traditional Artist (1) Brainiac (1)
2009 Mercury Art Contest (1) The Merger Contest (1) 10th Anniversary Art Contest (1) Most Helpful (4) Loyalist (1)
Most Mature (1)
Has thanked: 72 times
Been thanked: 42 times
[QUOTE=La'Paulshanda;207154]Elves are not measured by the calibre system.[/QUOTE]Ok, ignore any mention of calibre. What I was trying to get an answer to in my original question was how much training it would take an Elf to reach given levels of casting skill, since you said that the only limitation to an Elf's ability to manipulate the Bane is the degree of training they have undergone, I was trying to find out how much training might be involved, and what they might be able to achieve at what stage.



Image


 Profile  
 
PostPosted: 26 Jan 2012, 21:20 
User avatar
Veteran

Joined: 29 Jan 2008, 01:00
Posts: 7600
Location: Caliburn Battlegroup, Crown Station, Vedria
Medals: 9
Master Debater (1) Lovable Asshole (2) Too Sexy For This Site (1) Brave New Worlds (1) The Comm's Fanart Contest (1)
Most Badass (1) Master Debater (1) Interwebz Anonymous (1)
Has thanked: 0 time
Been thanked: 1 time
That varies from elf to elf. Usually they can manage a basic proficiency (simple enchantments, light telekinesis, telepathy between two mutually open minds) by the age of 60 (physically, about 20 or so). Takarans who take a career in the military as warcasters undergo a hellishly rigorous six year training program before they are rated as Warcasters.



"Those are brave men," he told Ser Balon in admiration. "Let's go kill them."
-Tyrion Lannister, A Clash of Kings


 Profile  
 
PostPosted: 26 Jan 2012, 22:27 
User avatar
Veteran

Joined: 30 Nov 2010, 01:00
Posts: 2508
Location: Irir Lilla, Izinia
Medals: 3
Best Newcomer (1) Most Serious (1) The Merger Contest (1)
Has thanked: 0 time
Been thanked: 43 times
[QUOTE=La'Paulshanda;207144]2: Islander elves are "native" to their own islands, mostly to the west of Takara. There are none native to Callindria. Islander elves tend to be isolationists. They're haughty and arrogant, but that's very much thanks to close relations with their Takaran bretheren. They command all the contempt that Takaran elves do from humans, but none of the respect or fear. They cannot pass for humans. Even if they could it would be considered very deviant, like a human trying to turn themselves into a dog.[/QUOTE]
Well, that kills one of my Ideas, and one I rather liked to boot; that cannot be helped, I suppose, but there will always be others.

Another Question — to what extent can Banecasters control various Forms of Plant Life (eg. Trees, Vines, &c.)?



Joy-Ling of DeviantArt made the Trainer Creator used in making this Avatar: Try it!


 Profile  
 
PostPosted: 26 Jan 2012, 23:34 
User avatar
Administrator

Joined: 27 Jan 2008, 01:00
Posts: 10164
Location: Lexington, Zettler, Germania
Medals: 20
Most Valuable Mercer (1) Author (5) Best RPer (4) Absentee (1) Reviewer Extraordinaire (1)
Most Creative (1) Brainiac (1) 2008 Mercury Art Contest (1) Zombie Apocalypse (1) Best Digital Artist (2)
Best Scenario Creator (1) Roy Mustang Award (1)
Has thanked: 83 times
Been thanked: 70 times
Klarth, just remember that this is a real world, not a JRPG.



Image


 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 79 posts ]  Go to page Previous  1, 2, 3, 4  Next



Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group