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 Post subject: Pixel Art Job
PostPosted: 02 Jul 2013, 19:33 
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Hey guys, I have a friend, Ed, who is looking for a pixel artist. I know some of you do pixel art, so I figured I'd post this here in case anyone's interested.


So what's up?


Hey there. My name's Ed and I'm looking for art help for a project of mine. My day job is leading mobile development for a medical startup, but I've got an overriding passion for games--and building good ones. I've been working for a while on the preliminaries for a game I'm certain will be fantastic, and I need some help to take it from planning to done.


What's the project?


For the last six months or so I've been doing preliminary work on a 2D JRPG going by the name of Anaeax. My intention is deliver a modern, character-focused title, in the vein of the Suikoden series or the Genesis iterations of Phantasy Star, with production values that'll look at home on today's platforms.

One thing I don't want to do is clone Chrono Trigger or Final Fantasy or copy some other twenty-year-old game. In the last few years we've seen a bunch of indie RPGs show up on Kickstarter and elsewhere that all but cop to trying to capture the magic of the first time you plugged Final Fantasy III into a Super NES (or, for me, the first time Phantasy Star IV landed on Sega Channel). More power to them, but I'm not the same guy I was when I first played those games and I don't want to remake them. I find more inspiring the prospect of making something better.


What do you bring to the table?


It's my project, so I wear a lot of hats. Code (game and tools), mechanics, writing, level design, production and marketing whenever that needs to happen--if I can do it, it's on my plate. Probably most importantly, I'm a very competent programmer. I've been doing this since I was seven or eight years old and I live and breathe this stuff. It's What I Do. I've got experience developing for a wide array of platforms and the plan is to release Anaeax for five platforms (Windows, OS X, Linux, iOS, and Android). I'll be handling the bulk of that myself.

I'm also self-funding the project. I've had this in my head since before the rise of Kickstarter for game funding, and while I intend to explore the idea of using Kickstarter I don't currently expect that I would do so--I'd rather concentrate on building something fantastic than on putting on a dog-and-pony show for Kickstarter backers.


So this is paid?


Totally. This is self-funded at present and there is a budget for this game and my cash flow is pretty solid. I'm a professional and I wouldn't expect somebody else to work for free or for promises; it'd be nice (from my perspective as the guy writing the checks) to convert the working relationship into a going concern with some revenue sharing if we end up clicking but that's further down the line and not a decision to be made lightly. (Obviously, depending on the long-term decision to use Kickstarter or not, this may change the available art budget--it's hard to forecast that far out.)


What help do you need?


Anaeax calls first and foremost for character and environmental pixel art. I'm not planning for this to be a short game, so I'm going into this with the expectation that there's a lot of it. I'm consciously trying to avoid the 'retro' aesthetic with this game, with a target resolution of 720p (scaled to platform needs) and with a full 32-bit color palette. I have a thing for smooth animation and a texture budget that can allow for a lot of it, and the game engine is capable of supporting both tile maps and bitmap-based walkable ones (layered and stacked in the same "level"). There's a lot of freedom in the specs and the engine to do some pretty awesome stuff.

While I realize it's a tall order, what I'm continually seeking is a creative collaborator who has a compatible mindset and can share a vision for a project. I'm a visual guy with a lot of subject-matter knowledge regarding visual art and I have a pretty strong vision of what I'd like to see out of this game, but I want to work with someone who brings their own to the table. I'm capable of producing a ton of the moral equivalent of set direction for somebody whose preference is micromanagement, but that's not my style--I'd rather work with someone who can get the drift of it, volley back with a "hey, what do you think of...?", and make it better than if they just took a brain dump from me.

If you're interested, you can contact him through his email at ed{{at}}edropple.com.



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